My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Hog Rider Electro Dragon
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Knight Cannon Goblin Gang Firecracker
The Log
Cannon Goblin Gang Firecracker Hog Rider
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Hog Rider Electro Dragon
Fireball
Cannon Goblin Gang Firecracker Hog Rider Electro Dragon
Poison
Cannon Goblin Gang Firecracker Electro Dragon
Lightning
Knight Cannon Electro Dragon
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Cannon Goblin Gang Firecracker Hog Rider Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Cannon

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Goblin Gang Firecracker Hog Rider Arrows Electro Dragon The Log
Cannon
Goblin Gang
Knight Hog Rider Firecracker
Firecracker
Knight Hog Rider Goblin Gang
Hog Rider
Arrows Knight Goblin Gang Firecracker The Log
Electro Dragon
Knight
The Log
Hog Rider Knight

Defense Synergies 6 10

Arrows
Knight Cannon
Knight
Cannon Goblin Gang Firecracker Electro Dragon Arrows The Log
Cannon
Knight The Log Arrows Goblin Gang Firecracker Electro Dragon
Goblin Gang
Knight Cannon Firecracker The Log
Firecracker
Knight The Log Cannon Goblin Gang Electro Dragon
Hog Rider
Electro Dragon
Knight Cannon Firecracker The Log
The Log
Cannon Firecracker Knight Goblin Gang Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Electro Dragon The Log
Knight Cannon Goblin Gang Firecracker Electro Dragon The Log
Cannon Goblin Gang Knight Electro Dragon
Cannon Knight Goblin Gang Firecracker Electro Dragon
Arrows Firecracker The Log
Arrows Goblin Gang The Log Cannon Firecracker Electro Dragon
Arrows Cannon Goblin Gang Firecracker Electro Dragon
Arrows Cannon Electro Dragon The Log
Cannon Goblin Gang
Knight Goblin Gang Cannon Firecracker
Goblin Gang Arrows Knight Cannon Firecracker Electro Dragon The Log
Arrows Goblin Gang Firecracker Electro Dragon
Cannon Knight Goblin Gang Electro Dragon The Log
Arrows Cannon Goblin Gang Firecracker Electro Dragon The Log
Knight Cannon Goblin Gang
Cannon Goblin Gang The Log
Arrows Knight Cannon Goblin Gang Firecracker Electro Dragon
Arrows Cannon Knight Goblin Gang Firecracker Electro Dragon The Log
Arrows The Log Knight Cannon Firecracker Electro Dragon
Cannon
Goblin Gang Arrows Knight Cannon Firecracker Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Firecracker Electro Dragon The Log
Goblin Gang Knight Electro Dragon The Log
Goblin Gang Knight The Log
Knight Cannon Goblin Gang
Arrows Firecracker Goblin Gang Electro Dragon
Goblin Gang Knight
Knight
Electro Dragon Knight Firecracker The Log
Cannon Goblin Gang
Knight Electro Dragon
Arrows The Log
Knight Cannon Goblin Gang
Cannon Firecracker Electro Dragon
Goblin Gang Electro Dragon Knight Firecracker The Log
Arrows Cannon Firecracker Electro Dragon The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Dragon
Arrows Firecracker The Log
Arrows The Log Firecracker Electro Dragon
Arrows The Log Firecracker Electro Dragon
Goblin Gang Electro Dragon
Firecracker Arrows Knight Electro Dragon The Log
Arrows Firecracker Electro Dragon
Knight Firecracker The Log
Arrows Firecracker Electro Dragon
Arrows Firecracker The Log
Arrows Firecracker Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log
Arrows
Arrows Firecracker Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log
The Log
Arrows
The Log
Arrows Electro Dragon The Log
Arrows Firecracker The Log Electro Dragon
Arrows Firecracker The Log Electro Dragon
Arrows Electro Dragon The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker
Arrows Electro Dragon The Log
Arrows Firecracker Electro Dragon
Arrows Firecracker The Log
Goblin Gang Electro Dragon
Arrows Firecracker Electro Dragon
Arrows The Log
Knight Goblin Gang Firecracker Electro Dragon
Arrows The Log Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Goblin Gang Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker The Log
Firecracker Electro Dragon

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