My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Royal Ghost Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Royal Ghost Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Elite Barbarians Wizard Guards Royal Ghost Electro Wizard
The Log
Elite Barbarians Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Hog Rider Wizard Guards Royal Ghost Electro Wizard
Fireball
Elite Barbarians Hog Rider Wizard Electro Wizard
Poison
Wizard Guards Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Royal Ghost Hog Rider Poison Electro Wizard Golden Knight Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Royal Ghost Hog Rider Poison

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Hog Rider Wizard Royal Ghost Golden Knight
Hog Rider
Elite Barbarians Wizard Guards Poison Electro Wizard Golden Knight
Wizard
Elite Barbarians Hog Rider Royal Ghost
Guards
Hog Rider
Poison
Hog Rider Royal Ghost
Royal Ghost
Elite Barbarians Wizard Poison Electro Wizard Golden Knight
Electro Wizard
Hog Rider Royal Ghost
Golden Knight
Elite Barbarians Hog Rider Royal Ghost

Defense Synergies 0 10

Elite Barbarians
Wizard Golden Knight
Hog Rider
Wizard
Elite Barbarians Guards Royal Ghost Electro Wizard Golden Knight
Guards
Wizard Poison Electro Wizard
Poison
Guards Electro Wizard
Royal Ghost
Wizard Electro Wizard
Electro Wizard
Wizard Guards Poison Royal Ghost
Golden Knight
Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Golden Knight
Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Guards Electro Wizard
Elite Barbarians Poison
Guards Royal Ghost Electro Wizard
Electro Wizard Wizard Poison
Poison Electro Wizard Golden Knight
Elite Barbarians
Elite Barbarians Guards Royal Ghost Electro Wizard
Guards Poison Electro Wizard Wizard Royal Ghost
Wizard Poison Electro Wizard
Elite Barbarians Wizard Guards Electro Wizard
Wizard Guards Poison Royal Ghost Electro Wizard Golden Knight
Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Wizard Elite Barbarians Poison Electro Wizard
Elite Barbarians Wizard Guards Royal Ghost Electro Wizard Golden Knight
Wizard Poison Guards Royal Ghost Electro Wizard
Elite Barbarians Electro Wizard
Wizard Royal Ghost Elite Barbarians Guards Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Royal Ghost Electro Wizard
Poison Electro Wizard Elite Barbarians Wizard Royal Ghost
Guards Elite Barbarians Electro Wizard Golden Knight
Guards Elite Barbarians Electro Wizard
Elite Barbarians Guards
Wizard Poison Electro Wizard
Guards Elite Barbarians Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians Poison
Guards
Elite Barbarians Guards Golden Knight
Elite Barbarians Guards Poison Electro Wizard
Elite Barbarians Wizard Guards Golden Knight
Wizard
Elite Barbarians Guards Electro Wizard Poison Golden Knight
Poison Elite Barbarians Wizard Royal Ghost Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Royal Ghost Golden Knight
Poison Royal Ghost Electro Wizard Golden Knight
Poison
Guards Poison
Wizard Poison
Wizard Poison
Wizard Poison
Poison Wizard
Poison Wizard Golden Knight
Elite Barbarians Guards Poison Electro Wizard
Poison Wizard Electro Wizard Golden Knight
Poison Wizard
Poison Elite Barbarians Golden Knight
Poison
Elite Barbarians Poison
Wizard Poison Golden Knight
Wizard Poison
Poison
Wizard Poison Electro Wizard
Wizard Poison Golden Knight
Poison
Wizard Poison
Poison
Poison Wizard
Poison Wizard Royal Ghost Electro Wizard Golden Knight
Wizard Poison Golden Knight
Poison Golden Knight
Elite Barbarians Poison Wizard Electro Wizard
Electro Wizard Wizard Guards Poison
Elite Barbarians
Poison Wizard
Poison Electro Wizard
Wizard Poison
Electro Wizard Guards
Poison Wizard Electro Wizard
Poison Wizard Electro Wizard
Wizard Poison
Poison
Elite Barbarians
Elite Barbarians Guards Poison Electro Wizard Golden Knight
Poison Electro Wizard
Poison Royal Ghost Electro Wizard Golden Knight
Wizard

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