My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Witch Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Clone Giant Skeleton Night Witch
Giant Snowball
Fire Spirit Spear Goblins Bats Clone Witch Night Witch
Zap
Fire Spirit Spear Goblins Bats Clone Witch Night Witch
Barbarian Barrel
Fire Spirit Spear Goblins Clone Witch Giant Skeleton Night Witch
The Log
Fire Spirit Spear Goblins Clone Witch Giant Skeleton
Earthquake
Spear Goblins Clone Witch
Arrows
Fire Spirit Spear Goblins Bats Clone Witch Night Witch
Royal Delivery
Fire Spirit Spear Goblins Bats Clone Witch Giant Skeleton Night Witch
Fireball
Clone Witch Night Witch
Poison
Spear Goblins Bats Clone Witch Night Witch
Lightning
Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Clone Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats The Log Clone Night Witch Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bats The Log

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton
Spear Goblins
Giant Skeleton
Bats
Giant Skeleton Clone
Clone
Giant Skeleton Night Witch Bats Witch
Witch
Clone Giant Skeleton
Giant Skeleton
Bats Clone Fire Spirit Spear Goblins Witch The Log Night Witch
The Log
Giant Skeleton
Night Witch
Clone Giant Skeleton

Defense Synergies 0 13

Fire Spirit
Spear Goblins Giant Skeleton The Log
Spear Goblins
Fire Spirit Bats Giant Skeleton The Log Night Witch
Bats
Spear Goblins Giant Skeleton The Log
Clone
Witch
Giant Skeleton The Log
Giant Skeleton
Fire Spirit Spear Goblins Bats Witch The Log
The Log
Fire Spirit Spear Goblins Bats Witch Giant Skeleton Night Witch
Night Witch
Spear Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log
Bats Witch The Log Night Witch
Witch Fire Spirit Bats Giant Skeleton Night Witch
Witch Night Witch Bats
Giant Skeleton The Log
The Log Fire Spirit Spear Goblins Bats Night Witch
Bats Fire Spirit Spear Goblins Witch Night Witch
Giant Skeleton The Log
Witch Night Witch
Fire Spirit Spear Goblins Giant Skeleton Night Witch
Bats Witch Spear Goblins Giant Skeleton The Log Night Witch
Spear Goblins Bats Witch Night Witch
Night Witch Fire Spirit Bats Witch Giant Skeleton The Log
Fire Spirit Bats Witch The Log Night Witch
The Log
Bats Witch Night Witch
Fire Spirit Spear Goblins Bats Witch The Log Night Witch
Witch The Log Fire Spirit Spear Goblins Bats Giant Skeleton
Fire Spirit Spear Goblins Bats Witch Giant Skeleton The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Witch Giant Skeleton
The Log
Giant Skeleton Spear Goblins Bats Witch The Log
Giant Skeleton Bats The Log Night Witch
Giant Skeleton Witch Night Witch
Fire Spirit Bats Witch
Spear Goblins Bats Witch Giant Skeleton Night Witch
Giant Skeleton
Giant Skeleton Spear Goblins Bats Witch The Log
Witch
Bats Witch Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Witch Night Witch
Witch
Witch Spear Goblins Bats Giant Skeleton The Log Night Witch
Bats Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton The Log
Giant Skeleton The Log
Fire Spirit The Log
Fire Spirit Spear Goblins Bats Witch
Fire Spirit Witch The Log
The Log Fire Spirit
The Log
Fire Spirit Bats Night Witch
The Log
Fire Spirit
Fire Spirit The Log
The Log
Spear Goblins Witch The Log
The Log
Bats Night Witch
Fire Spirit The Log
Fire Spirit Witch The Log
Giant Skeleton The Log Night Witch
The Log
The Log
The Log Fire Spirit Witch
Witch
The Log Witch
Witch The Log
The Log
Fire Spirit Bats Witch Night Witch
Bats Witch
Night Witch
The Log Night Witch
Giant Skeleton
The Log
Fire Spirit Spear Goblins Bats Witch Night Witch
Fire Spirit Witch
The Log
The Log
Giant Skeleton
Bats Witch Giant Skeleton The Log
Bats Witch
Witch Giant Skeleton The Log

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