My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Furnace Zappies Giant Skeleton P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Giant Skeleton
Giant Snowball
Archers Battle Ram Furnace Zappies
Zap
Archers Battle Ram Furnace Zappies
Barbarian Barrel
Archers Battle Ram Furnace Zappies Giant Skeleton Electro Wizard
The Log
Archers Battle Ram Furnace Zappies Giant Skeleton
Earthquake
Archers Furnace Zappies
Arrows
Archers Furnace Zappies
Royal Delivery
Archers Battle Ram Zappies Giant Skeleton P.E.K.K.A Electro Wizard
Fireball
Archers Battle Ram Furnace Zappies Electro Wizard
Poison
Archers Furnace Zappies Electro Wizard
Lightning
Battle Ram Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Battle Ram Furnace Zappies Electro Wizard Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Archers Battle Ram Furnace

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram Giant Skeleton P.E.K.K.A
Battle Ram
Archers Furnace Zappies Mirror P.E.K.K.A Electro Wizard
Furnace
Battle Ram Mirror Giant Skeleton P.E.K.K.A
Zappies
Battle Ram Giant Skeleton P.E.K.K.A
Mirror
Battle Ram Furnace Giant Skeleton
Giant Skeleton
Archers Furnace Zappies Mirror Electro Wizard
P.E.K.K.A
Electro Wizard Archers Battle Ram Furnace Zappies
Electro Wizard
P.E.K.K.A Battle Ram Giant Skeleton

Defense Synergies 1 13

Archers
Furnace Giant Skeleton P.E.K.K.A Electro Wizard
Battle Ram
Furnace
Mirror Archers Zappies Electro Wizard
Zappies
Furnace Mirror Giant Skeleton P.E.K.K.A Electro Wizard
Mirror
Furnace Zappies Electro Wizard
Giant Skeleton
Archers Zappies Electro Wizard
P.E.K.K.A
Archers Zappies Electro Wizard
Electro Wizard
Archers Furnace Zappies Mirror Giant Skeleton P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Electro Wizard
P.E.K.K.A Furnace Zappies Electro Wizard
Furnace P.E.K.K.A Archers Zappies Giant Skeleton Electro Wizard
P.E.K.K.A Furnace Zappies Electro Wizard
Giant Skeleton P.E.K.K.A
Archers Furnace Zappies Electro Wizard
Furnace Electro Wizard Archers Zappies
Giant Skeleton P.E.K.K.A Electro Wizard
Zappies P.E.K.K.A Furnace
Archers Zappies Giant Skeleton Electro Wizard
Archers Electro Wizard Furnace Zappies Giant Skeleton
Archers Furnace Zappies Electro Wizard
Furnace P.E.K.K.A Zappies Giant Skeleton Electro Wizard
Furnace Zappies P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Zappies Electro Wizard
Furnace Zappies P.E.K.K.A Electro Wizard
Furnace Zappies P.E.K.K.A Electro Wizard
Archers Furnace Zappies Electro Wizard
Furnace Archers Zappies Giant Skeleton Electro Wizard
P.E.K.K.A Zappies Electro Wizard
Archers Furnace Zappies Giant Skeleton P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace Zappies Giant Skeleton P.E.K.K.A Electro Wizard
Electro Wizard Archers
Zappies Giant Skeleton P.E.K.K.A Furnace Electro Wizard
Giant Skeleton P.E.K.K.A Zappies Electro Wizard
Giant Skeleton P.E.K.K.A Zappies
Furnace Archers Zappies Electro Wizard
P.E.K.K.A Archers Furnace Zappies Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A Zappies
Giant Skeleton P.E.K.K.A Electro Wizard Zappies
P.E.K.K.A Zappies
P.E.K.K.A Zappies Giant Skeleton
P.E.K.K.A Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A Zappies
Archers Furnace Zappies
Zappies Electro Wizard Archers Furnace Giant Skeleton P.E.K.K.A
Archers Zappies Giant Skeleton P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Electro Wizard
Giant Skeleton
Giant Skeleton
Furnace
Furnace
Archers Furnace
Electro Wizard
Electro Wizard
Archers
Furnace
Furnace
Furnace
Archers Electro Wizard
Giant Skeleton
Furnace
Electro Wizard
Archers Furnace Electro Wizard
Electro Wizard Zappies
Zappies Electro Wizard
P.E.K.K.A Giant Skeleton
Electro Wizard Archers Zappies
Archers Zappies Electro Wizard
Electro Wizard
Giant Skeleton
P.E.K.K.A
Zappies Giant Skeleton Electro Wizard
Zappies Electro Wizard
Giant Skeleton Electro Wizard

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