My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Hunter Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Tombstone Baby Dragon Hunter Giant Skeleton Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Giant Skeleton Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Giant Skeleton Ram Rider
Giant Snowball
Skeletons Spear Goblins Tombstone Baby Dragon Princess Ram Rider
Zap
Skeletons Spear Goblins Tombstone Princess Ram Rider
Barbarian Barrel
Skeletons Spear Goblins Tombstone Hunter Giant Skeleton Princess
The Log
Skeletons Spear Goblins Tombstone Hunter Giant Skeleton Princess Ram Rider
Earthquake
Skeletons Spear Goblins Tombstone
Arrows
Skeletons Spear Goblins Tombstone Princess
Royal Delivery
Skeletons Spear Goblins Baby Dragon Hunter Giant Skeleton Princess Ram Rider
Fireball
Tombstone Baby Dragon Hunter Princess Ram Rider
Poison
Spear Goblins Tombstone Hunter Princess
Lightning
Tombstone Baby Dragon Hunter Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tombstone Baby Dragon Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Tombstone Princess Baby Dragon Hunter Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Tombstone Princess

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Baby Dragon Giant Skeleton Princess Ram Rider
Tombstone
Baby Dragon
Spear Goblins Giant Skeleton Ram Rider
Hunter
Giant Skeleton Ram Rider
Giant Skeleton
Spear Goblins Baby Dragon Hunter Princess
Princess
Spear Goblins Giant Skeleton
Ram Rider
Spear Goblins Baby Dragon Hunter

Defense Synergies 0 17

Skeletons
Spear Goblins Tombstone Baby Dragon Hunter Giant Skeleton Princess Ram Rider
Spear Goblins
Skeletons Tombstone Baby Dragon Giant Skeleton
Tombstone
Skeletons Spear Goblins Baby Dragon Hunter Ram Rider
Baby Dragon
Skeletons Spear Goblins Tombstone Giant Skeleton
Hunter
Skeletons Tombstone Giant Skeleton Ram Rider
Giant Skeleton
Skeletons Spear Goblins Baby Dragon Hunter Princess
Princess
Skeletons Giant Skeleton
Ram Rider
Skeletons Tombstone Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tombstone Baby Dragon Ram Rider
Hunter Skeletons Tombstone Ram Rider
Hunter Ram Rider Skeletons Tombstone Giant Skeleton
Hunter Skeletons Tombstone Ram Rider
Tombstone Giant Skeleton Princess
Skeletons Spear Goblins Baby Dragon Hunter
Hunter Ram Rider Spear Goblins Tombstone Baby Dragon Princess
Baby Dragon Giant Skeleton Ram Rider
Hunter Skeletons Tombstone Princess
Skeletons Spear Goblins Hunter Giant Skeleton
Skeletons Spear Goblins Tombstone Baby Dragon Hunter Giant Skeleton Princess Ram Rider
Hunter Spear Goblins Baby Dragon Princess Ram Rider
Tombstone Hunter Skeletons Giant Skeleton Ram Rider
Tombstone Baby Dragon Hunter Princess
Tombstone Hunter Ram Rider
Hunter Ram Rider
Skeletons Tombstone Hunter
Tombstone Spear Goblins Baby Dragon Hunter Ram Rider
Baby Dragon Hunter Spear Goblins Tombstone Giant Skeleton Princess Ram Rider
Hunter Ram Rider
Spear Goblins Baby Dragon Hunter Giant Skeleton
Tombstone Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Tombstone Giant Skeleton
Baby Dragon Hunter
Tombstone Giant Skeleton Skeletons Spear Goblins Hunter Ram Rider
Hunter Giant Skeleton Ram Rider
Giant Skeleton Skeletons Tombstone Hunter Ram Rider
Skeletons Baby Dragon Hunter Princess Ram Rider
Skeletons Spear Goblins Tombstone Hunter Giant Skeleton Ram Rider
Giant Skeleton Hunter
Giant Skeleton Skeletons Spear Goblins Tombstone Baby Dragon
Skeletons Tombstone
Tombstone Hunter Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Tombstone Hunter Ram Rider
Baby Dragon Princess
Tombstone Skeletons Spear Goblins Baby Dragon Hunter Giant Skeleton
Baby Dragon Hunter Giant Skeleton Princess
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon Giant Skeleton
Baby Dragon Princess Ram Rider
Baby Dragon Giant Skeleton
Giant Skeleton
Baby Dragon
Spear Goblins Baby Dragon Hunter Princess Ram Rider
Baby Dragon Princess
Baby Dragon Hunter Princess Ram Rider
Ram Rider
Princess Ram Rider
Baby Dragon Princess
Baby Dragon Hunter Princess
Baby Dragon Princess
Princess Baby Dragon
Spear Goblins Baby Dragon Hunter Princess
Baby Dragon Princess
Baby Dragon Hunter Princess
Baby Dragon Princess
Baby Dragon Giant Skeleton
Princess
Baby Dragon
Baby Dragon Hunter Princess
Baby Dragon Hunter Princess Ram Rider
Baby Dragon Princess Ram Rider
Baby Dragon
Baby Dragon Hunter Princess
Hunter
Princess
Giant Skeleton
Princess
Spear Goblins Tombstone Princess
Baby Dragon Hunter Princess Ram Rider
Baby Dragon Hunter Princess
Baby Dragon Princess
Giant Skeleton
Baby Dragon Giant Skeleton Princess
Princess
Baby Dragon Giant Skeleton Princess

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