My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Executioner Giant Skeleton Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Inferno Dragon
Giant Snowball
Fire Spirit Clone Inferno Dragon Lumberjack
Zap
Fire Spirit Clone Inferno Dragon
Barbarian Barrel
Fire Spirit Valkyrie Wizard Clone Executioner Giant Skeleton Lumberjack
The Log
Fire Spirit Clone Giant Skeleton Lumberjack
Earthquake
Clone
Arrows
Fire Spirit Clone
Royal Delivery
Fire Spirit Valkyrie Wizard Clone Executioner Giant Skeleton Inferno Dragon Lumberjack
Fireball
Wizard Clone Executioner Inferno Dragon Lumberjack
Poison
Wizard Clone Executioner
Lightning
Valkyrie Wizard Executioner Inferno Dragon Lumberjack
Rocket
Valkyrie Wizard Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Clone Executioner Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Clone Valkyrie Inferno Dragon Lumberjack Wizard Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Clone Valkyrie Inferno Dragon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Giant Skeleton Inferno Dragon Lumberjack
Valkyrie
Fire Spirit Lumberjack Wizard Executioner Giant Skeleton
Wizard
Valkyrie Giant Skeleton Lumberjack
Clone
Giant Skeleton Inferno Dragon Lumberjack
Executioner
Valkyrie
Giant Skeleton
Clone Fire Spirit Valkyrie Wizard Lumberjack
Inferno Dragon
Fire Spirit Clone
Lumberjack
Valkyrie Fire Spirit Wizard Clone Giant Skeleton

Defense Synergies 0 10

Fire Spirit
Valkyrie Giant Skeleton
Valkyrie
Fire Spirit Wizard Executioner Lumberjack
Wizard
Valkyrie Giant Skeleton Lumberjack
Clone
Executioner
Valkyrie Giant Skeleton Lumberjack
Giant Skeleton
Fire Spirit Wizard Executioner Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Wizard Executioner Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Executioner
Inferno Dragon Lumberjack Valkyrie Executioner
Lumberjack Fire Spirit Valkyrie Executioner Giant Skeleton Inferno Dragon
Inferno Dragon Lumberjack Valkyrie
Valkyrie Giant Skeleton Lumberjack
Fire Spirit Valkyrie Executioner Lumberjack
Inferno Dragon Fire Spirit Wizard Executioner
Valkyrie Giant Skeleton
Inferno Dragon Lumberjack
Fire Spirit Valkyrie Giant Skeleton Lumberjack
Valkyrie Executioner Wizard Giant Skeleton Lumberjack
Executioner Inferno Dragon Wizard
Lumberjack Fire Spirit Valkyrie Wizard Giant Skeleton
Fire Spirit Valkyrie Wizard Executioner Lumberjack
Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Valkyrie Executioner Lumberjack
Fire Spirit Valkyrie Wizard Executioner Lumberjack
Valkyrie Wizard Executioner Fire Spirit Giant Skeleton Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Valkyrie Wizard Fire Spirit Executioner Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Giant Skeleton
Valkyrie Wizard Executioner Inferno Dragon Lumberjack
Giant Skeleton Lumberjack Valkyrie
Valkyrie Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Executioner Inferno Dragon Lumberjack
Fire Spirit Wizard Executioner
Valkyrie Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Inferno Dragon Lumberjack
Giant Skeleton Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Giant Skeleton Lumberjack
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Wizard Executioner Lumberjack
Wizard Valkyrie Executioner
Valkyrie Executioner Giant Skeleton Inferno Dragon Lumberjack
Valkyrie Executioner Wizard Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Executioner
Giant Skeleton
Valkyrie Giant Skeleton
Wizard Executioner Fire Spirit Valkyrie
Wizard Executioner Fire Spirit
Fire Spirit Wizard Executioner
Fire Spirit Wizard Executioner
Wizard
Fire Spirit Lumberjack
Valkyrie Wizard
Fire Spirit Wizard Executioner
Fire Spirit Executioner
Wizard Executioner
Wizard Executioner
Fire Spirit Wizard Executioner
Fire Spirit Valkyrie Wizard
Giant Skeleton
Wizard
Fire Spirit Valkyrie Wizard Executioner
Inferno Dragon
Wizard Executioner
Wizard
Fire Spirit Wizard Executioner
Wizard
Wizard
Giant Skeleton
Wizard
Fire Spirit
Fire Spirit Wizard Executioner
Valkyrie Wizard Executioner Lumberjack
Wizard Executioner
Giant Skeleton
Executioner
Giant Skeleton
Executioner
Executioner Giant Skeleton
Inferno Dragon
Wizard

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