My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Baby Dragon Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Goblin Barrel
Giant Snowball
Goblins Goblin Gang Goblin Barrel Baby Dragon Witch
Zap
Goblins Goblin Gang Goblin Barrel Witch Goblin Giant
Barbarian Barrel
Goblins Goblin Gang Goblin Barrel Witch
The Log
Goblins Goblin Gang Goblin Demolisher Goblin Barrel Witch
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Goblins Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblins Goblin Gang Goblin Demolisher Goblin Barrel Baby Dragon Witch
Fireball
Goblin Gang Goblin Barrel Baby Dragon Witch
Poison
Goblin Gang Witch
Lightning
Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Goblin Demolisher Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Gang Goblin Barrel Fireball Goblin Demolisher Baby Dragon Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Goblin Gang Goblin Barrel Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Goblin Gang
Goblin Barrel Baby Dragon Goblin Giant
Fireball
Goblin Giant Baby Dragon
Goblin Demolisher
Goblin Barrel
Goblin Gang Baby Dragon Goblin Giant
Baby Dragon
Goblins Goblin Gang Fireball Goblin Barrel Witch Goblin Giant
Witch
Baby Dragon Goblin Giant
Goblin Giant
Fireball Goblin Gang Goblin Barrel Baby Dragon Witch

Defense Synergies 1 1

Goblins
Goblin Gang
Fireball
Goblin Giant
Goblin Demolisher
Goblin Barrel
Baby Dragon
Witch
Witch
Baby Dragon
Goblin Giant
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Goblin Giant
Goblins Goblin Gang Witch
Goblin Gang Witch Goblins
Witch Goblins Goblin Gang
Fireball
Goblin Gang Fireball Goblins Baby Dragon
Goblin Gang Fireball Baby Dragon Witch
Fireball Baby Dragon Goblin Giant
Witch Goblins Goblin Gang
Goblin Gang Goblins
Goblins Goblin Gang Witch Fireball Baby Dragon Goblin Giant
Goblin Gang Fireball Baby Dragon Witch
Goblin Gang Fireball Witch
Fireball Goblins Goblin Gang Baby Dragon Witch
Goblin Gang
Goblin Gang Fireball
Goblins Goblin Gang Fireball Witch
Fireball Goblins Goblin Gang Baby Dragon Witch
Baby Dragon Witch Fireball
Goblin Gang Goblins Fireball Baby Dragon Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Fireball Witch
Fireball Goblin Gang Baby Dragon
Goblin Gang Goblins Witch Goblin Giant
Goblin Gang Fireball Goblin Giant
Goblin Gang Witch Goblin Giant
Fireball Goblin Gang Baby Dragon Witch Goblin Giant
Goblin Gang Goblins Fireball Witch Goblin Giant
Goblin Giant
Goblins Fireball Baby Dragon Witch
Witch Goblin Gang Goblin Giant
Witch
Fireball Goblin Giant
Goblin Gang Fireball Witch Goblin Giant
Fireball Baby Dragon Witch
Goblin Gang Witch Goblins Fireball Baby Dragon Goblin Giant
Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Goblin Giant
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch Goblin Giant
Baby Dragon Witch
Fireball Baby Dragon
Fireball
Goblins Goblin Gang Fireball
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Goblin Gang Fireball Witch
Fireball Baby Dragon Witch
Fireball
Fireball Goblin Gang Baby Dragon
Fireball Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Goblin Giant

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