My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Phoenix Little Prince Golden Knight Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard Hunter Goblin Giant Royal Ghost Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Royal Ghost Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Lava Hound
Giant Snowball
Lava Hound
Zap
Goblin Giant Bandit Lava Hound
Barbarian Barrel
Goblin Cage Wizard Hunter Royal Ghost Bandit
The Log
Goblin Cage Hunter Bandit
Earthquake
Goblin Cage
Arrows
Lava Hound
Royal Delivery
Goblin Cage Wizard Hunter Royal Ghost Bandit Lava Hound
Fireball
Goblin Cage Wizard Hunter Bandit Lava Hound
Poison
Goblin Cage Wizard Hunter Lava Hound
Lightning
Goblin Cage Wizard Hunter Bandit
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Royal Ghost Bandit Goblin Cage Hunter Wizard Goblin Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Royal Ghost Bandit Goblin Cage

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Hunter Goblin Giant Lava Hound
Goblin Cage
Hunter Royal Ghost Bandit Lava Hound
Wizard
Goblin Giant Royal Ghost Bandit
Hunter
Earthquake Goblin Cage Goblin Giant Bandit
Goblin Giant
Earthquake Wizard Hunter Bandit
Royal Ghost
Goblin Cage Wizard Bandit
Bandit
Goblin Cage Wizard Hunter Goblin Giant Royal Ghost
Lava Hound
Earthquake Goblin Cage

Defense Synergies 0 7

Earthquake
Goblin Cage
Goblin Cage
Earthquake Wizard Hunter Bandit
Wizard
Goblin Cage Royal Ghost Bandit
Hunter
Goblin Cage Bandit
Goblin Giant
Royal Ghost
Wizard
Bandit
Goblin Cage Wizard Hunter
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Cage Wizard Goblin Giant
Hunter Goblin Cage Bandit
Goblin Cage Hunter Bandit
Goblin Cage Hunter Bandit
Earthquake Goblin Cage
Earthquake Hunter Royal Ghost Bandit
Hunter Goblin Cage Wizard
Earthquake Goblin Cage Goblin Giant Bandit
Hunter Goblin Cage
Hunter Royal Ghost Bandit
Earthquake Wizard Hunter Goblin Giant Royal Ghost Bandit
Hunter Wizard
Goblin Cage Hunter Earthquake Wizard Bandit
Wizard Earthquake Goblin Cage Hunter Royal Ghost
Goblin Cage Hunter Bandit
Goblin Cage Hunter Bandit
Wizard Goblin Cage Hunter
Goblin Cage Wizard Hunter Royal Ghost Bandit
Earthquake Goblin Cage Wizard Hunter Royal Ghost Bandit
Goblin Cage Hunter
Wizard Royal Ghost Earthquake Hunter Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Royal Ghost Bandit
Bandit Wizard Hunter Royal Ghost
Bandit Goblin Cage Hunter Goblin Giant
Hunter Goblin Cage Goblin Giant Bandit
Goblin Cage Hunter Goblin Giant Bandit
Wizard Hunter Goblin Giant
Goblin Cage Hunter Goblin Giant Bandit
Goblin Cage Hunter Goblin Giant
Goblin Cage Bandit
Goblin Cage Goblin Giant
Goblin Cage Hunter
Goblin Cage Goblin Giant
Goblin Cage Wizard Hunter Goblin Giant Bandit
Wizard Goblin Cage
Goblin Cage Hunter Goblin Giant
Earthquake Goblin Cage Wizard Hunter Royal Ghost
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Ghost Bandit
Royal Ghost Bandit
Earthquake Goblin Giant Bandit
Earthquake
Wizard Earthquake
Wizard Hunter Goblin Giant
Earthquake Wizard
Earthquake Wizard Hunter
Wizard Bandit
Earthquake Wizard Bandit
Wizard
Earthquake Hunter Bandit
Earthquake Bandit
Earthquake
Earthquake Wizard Hunter Bandit
Earthquake Wizard Bandit
Earthquake
Earthquake Wizard Hunter Bandit
Earthquake Wizard
Earthquake
Wizard
Earthquake
Earthquake Wizard Hunter
Earthquake Wizard Hunter Royal Ghost Bandit
Wizard Bandit
Bandit
Wizard Hunter
Wizard
Earthquake Wizard Hunter Bandit
Earthquake Wizard
Earthquake Bandit
Wizard Hunter
Wizard Hunter
Earthquake Wizard
Goblin Giant Royal Ghost Bandit

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