My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch Electro Dragon Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Witch Electro Dragon Goblin Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Electro Dragon Little Prince
Zap
Witch Goblin Giant Little Prince
Barbarian Barrel
Hunter Witch Little Prince
The Log
Hunter Witch Little Prince
Earthquake
Witch
Arrows
Witch Little Prince
Royal Delivery
Hunter Witch Electro Dragon Little Prince
Fireball
Hunter Witch Electro Dragon Little Prince
Poison
Hunter Witch Electro Dragon Little Prince
Lightning
Hunter Witch Electro Dragon Little Prince
Rocket
Hunter Witch Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Hunter Witch Electro Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Hunter Electro Dragon The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Little Prince Hunter Witch Electro Dragon Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel The Log Little Prince Hunter

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Barrel
Hunter Electro Dragon Goblin Giant
Hunter
Barbarian Barrel Goblin Giant
Witch
Goblin Giant
Electro Dragon
Barbarian Barrel Goblin Giant Little Prince
Goblin Giant
Barbarian Barrel Hunter Witch Electro Dragon The Log Goblin Machine Little Prince
The Log
Goblin Giant Little Prince
Goblin Machine
Goblin Giant
Little Prince
Electro Dragon Goblin Giant The Log

Defense Synergies 0 10

Barbarian Barrel
Hunter Witch Electro Dragon Little Prince
Hunter
Barbarian Barrel The Log
Witch
Barbarian Barrel Electro Dragon The Log
Electro Dragon
Barbarian Barrel Witch The Log
Goblin Giant
The Log
The Log
Hunter Witch Electro Dragon Goblin Giant Little Prince
Goblin Machine
Little Prince
Barbarian Barrel The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Dragon Goblin Giant The Log
Hunter Witch Electro Dragon The Log
Hunter Witch Electro Dragon
Hunter Witch Electro Dragon
Barbarian Barrel The Log
Barbarian Barrel The Log Hunter Electro Dragon
Hunter Witch Electro Dragon Little Prince
Barbarian Barrel Electro Dragon Goblin Giant The Log
Hunter Witch
Barbarian Barrel Hunter Little Prince
Witch Barbarian Barrel Hunter Electro Dragon Goblin Giant The Log
Hunter Witch Electro Dragon
Hunter Witch Electro Dragon The Log
Barbarian Barrel Hunter Witch Electro Dragon The Log
Hunter
Hunter The Log
Hunter Witch Electro Dragon
Barbarian Barrel Hunter Witch Electro Dragon The Log Little Prince
Barbarian Barrel Hunter Witch The Log Electro Dragon Little Prince
Hunter
Barbarian Barrel Hunter Witch Electro Dragon Goblin Giant The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Witch
Barbarian Barrel Hunter Electro Dragon The Log
Hunter Witch Electro Dragon Goblin Giant The Log
Hunter Barbarian Barrel Goblin Giant The Log
Hunter Witch Goblin Giant
Hunter Witch Electro Dragon Goblin Giant
Hunter Witch Goblin Giant
Hunter Goblin Giant
Electro Dragon Barbarian Barrel Witch The Log
Witch Goblin Giant
Hunter Witch Electro Dragon
Goblin Giant The Log
Hunter Witch Goblin Giant
Witch Electro Dragon
Witch Electro Dragon Barbarian Barrel Hunter Goblin Giant The Log Little Prince
Barbarian Barrel Hunter Witch Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Electro Dragon The Log
Barbarian Barrel Electro Dragon The Log
Barbarian Barrel Electro Dragon Goblin Giant The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
Hunter Witch Electro Dragon Goblin Giant Goblin Machine
Witch The Log
The Log Barbarian Barrel Hunter Electro Dragon
The Log Electro Dragon
Electro Dragon
Barbarian Barrel Electro Dragon The Log Goblin Machine
Electro Dragon
Barbarian Barrel Hunter The Log
Barbarian Barrel Electro Dragon
Barbarian Barrel The Log
Barbarian Barrel Hunter Witch Electro Dragon The Log
Barbarian Barrel Electro Dragon The Log
Barbarian Barrel
Barbarian Barrel Hunter Electro Dragon The Log Goblin Machine
Barbarian Barrel Witch Electro Dragon The Log Goblin Machine Little Prince
The Log
The Log
Barbarian Barrel Electro Dragon The Log
The Log Barbarian Barrel Hunter Witch Electro Dragon Goblin Machine Little Prince
Witch
The Log Barbarian Barrel Hunter Witch Electro Dragon
Witch Electro Dragon The Log
Barbarian Barrel The Log
Hunter Witch Electro Dragon Little Prince
Electro Dragon Witch
Hunter Electro Dragon The Log
Electro Dragon
The Log
Barbarian Barrel Witch Electro Dragon
Hunter Witch Electro Dragon
The Log Barbarian Barrel
Hunter Electro Dragon
The Log Electro Dragon
Electro Dragon
Electro Dragon Witch The Log
Witch Electro Dragon
Electro Dragon Barbarian Barrel Witch Goblin Giant The Log Little Prince
Electro Dragon

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