My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Cage Rune Giant Prince Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Prince
Giant Snowball
Bomber
Zap
Bomber Prince
Barbarian Barrel
Bomber Goblin Cage Magic Archer
The Log
Bomber Goblin Cage Prince
Earthquake
Bomber Goblin Cage
Arrows
Bomber
Royal Delivery
Bomber Goblin Cage Prince Magic Archer
Fireball
Bomber Goblin Cage Magic Archer
Poison
Bomber Goblin Cage Magic Archer
Lightning
Goblin Cage Prince Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Rune Giant Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Berserker Tornado Goblin Cage Rune Giant Magic Archer Golden Knight Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Berserker Tornado Goblin Cage

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage Prince
Berserker
Goblin Cage
Bomber Magic Archer
Tornado
Magic Archer
Rune Giant
Prince
Bomber Magic Archer
Magic Archer
Tornado Goblin Cage Prince Golden Knight
Golden Knight
Magic Archer

Defense Synergies 1 8

Bomber
Goblin Cage Tornado Golden Knight
Berserker
Goblin Cage
Bomber Tornado Prince Magic Archer
Tornado
Magic Archer Bomber Goblin Cage Prince
Rune Giant
Prince
Goblin Cage Tornado Magic Archer
Magic Archer
Tornado Goblin Cage Prince
Golden Knight
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage Magic Archer Golden Knight
Goblin Cage Prince
Goblin Cage Tornado Prince Bomber
Goblin Cage Prince
Bomber Goblin Cage Tornado Prince
Tornado Bomber Magic Archer
Tornado Goblin Cage Magic Archer
Goblin Cage Magic Archer Golden Knight
Goblin Cage Tornado Prince
Tornado Bomber Prince
Bomber Tornado Magic Archer
Tornado Magic Archer
Goblin Cage Prince Bomber
Bomber Goblin Cage Tornado Prince Magic Archer Golden Knight
Goblin Cage Prince
Tornado Goblin Cage Prince
Bomber Goblin Cage Tornado Prince
Goblin Cage Bomber Tornado Prince Magic Archer Golden Knight
Goblin Cage Tornado Bomber Magic Archer
Goblin Cage Tornado Prince
Bomber Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Prince
Bomber Prince Magic Archer
Goblin Cage Prince Golden Knight
Prince Goblin Cage Tornado
Goblin Cage Prince
Tornado Magic Archer
Prince Goblin Cage
Goblin Cage Prince
Goblin Cage Tornado Prince Magic Archer
Goblin Cage
Goblin Cage Prince Golden Knight
Goblin Cage Tornado Prince
Prince Goblin Cage Golden Knight
Bomber Goblin Cage Magic Archer
Bomber Goblin Cage Tornado Prince Magic Archer Golden Knight
Bomber Goblin Cage Magic Archer Golden Knight
Bomber Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Golden Knight
Tornado Magic Archer Golden Knight
Magic Archer
Prince
Bomber Magic Archer
Tornado Magic Archer
Bomber Tornado Magic Archer
Tornado Magic Archer
Tornado Golden Knight
Tornado Prince
Tornado Prince Magic Archer Golden Knight
Tornado Magic Archer
Magic Archer Golden Knight
Magic Archer
Prince Magic Archer
Bomber Magic Archer Golden Knight
Magic Archer
Tornado
Bomber
Bomber Prince Magic Archer
Bomber Tornado Magic Archer Golden Knight
Prince Magic Archer
Tornado
Tornado Prince
Tornado Bomber Magic Archer
Tornado Magic Archer Golden Knight
Tornado Prince Magic Archer Golden Knight
Tornado Magic Archer Golden Knight
Tornado Magic Archer
Bomber Magic Archer
Magic Archer
Prince
Magic Archer
Prince Magic Archer
Tornado Magic Archer
Prince Magic Archer
Bomber Magic Archer
Tornado
Prince
Tornado Magic Archer Golden Knight
Tornado Magic Archer
Tornado Prince Magic Archer Golden Knight
Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: