My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Goblin Curse Bandit Fisherman Phoenix Mother Witch Ram Rider Goblin Machine Sparky Little Prince Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Curse
Giant Snowball
Goblins Goblin Gang Dart Goblin Hog Rider Goblin Hut Goblin Curse
Zap
Goblins Goblin Gang Dart Goblin Goblin Hut Goblin Curse
Barbarian Barrel
Goblins Knight Goblin Gang Dart Goblin Goblin Hut Goblin Curse
The Log
Goblins Goblin Gang Dart Goblin Hog Rider Goblin Hut Goblin Curse
Earthquake
Goblin Gang Hog Rider Goblin Hut
Arrows
Goblins Goblin Gang Dart Goblin Goblin Hut Goblin Curse
Royal Delivery
Goblins Knight Goblin Gang Dart Goblin Hog Rider Goblin Hut
Fireball
Goblin Gang Dart Goblin Hog Rider Goblin Hut
Poison
Goblin Gang Dart Goblin Goblin Hut Goblin Curse
Lightning
Knight Goblin Hut
Rocket
Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Curse

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Curse Knight Goblin Gang Dart Goblin Fireball Hog Rider Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Goblin Curse Knight Goblin Gang

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Knight
Goblin Gang Dart Goblin Hog Rider Fireball Goblin Hut
Goblin Gang
Knight Hog Rider Dart Goblin Goblin Hut
Dart Goblin
Knight Goblin Gang Hog Rider
Fireball
Hog Rider Knight Goblin Curse
Hog Rider
Goblins Knight Goblin Gang Fireball Dart Goblin Goblin Hut
Goblin Hut
Knight Goblin Gang Hog Rider
Goblin Curse
Fireball

Defense Synergies 2 8

Goblins
Knight Dart Goblin
Knight
Goblin Gang Dart Goblin Goblins Fireball Goblin Hut
Goblin Gang
Knight Dart Goblin Goblin Hut
Dart Goblin
Knight Goblins Goblin Gang Goblin Hut
Fireball
Knight Goblin Hut
Hog Rider
Goblin Hut
Knight Goblin Gang Dart Goblin Fireball
Goblin Curse

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball Goblin Hut
Goblins Knight Goblin Gang Dart Goblin Goblin Hut Goblin Curse
Goblin Gang Goblin Hut Goblins Knight Dart Goblin Goblin Curse
Goblin Hut Goblins Knight Goblin Gang Dart Goblin Goblin Curse
Fireball
Goblin Gang Fireball Goblins Dart Goblin
Dart Goblin Goblin Gang Fireball Goblin Hut Goblin Curse
Dart Goblin Fireball
Goblins Goblin Gang Goblin Hut Goblin Curse
Knight Goblin Gang Goblins Dart Goblin
Goblins Goblin Gang Dart Goblin Goblin Curse Knight Fireball Goblin Hut
Goblin Gang Dart Goblin Fireball Goblin Hut Goblin Curse
Goblin Hut Knight Goblin Gang Fireball Goblin Curse
Fireball Goblins Goblin Gang Dart Goblin Goblin Hut Goblin Curse
Knight Goblin Gang Goblin Hut Goblin Curse
Goblin Gang Fireball Goblin Hut Goblin Curse
Goblins Knight Goblin Gang Fireball Goblin Hut
Fireball Goblins Knight Goblin Gang Dart Goblin Goblin Hut
Knight Dart Goblin Fireball Goblin Hut Goblin Curse
Dart Goblin Goblin Hut Goblin Curse
Goblin Gang Goblins Knight Dart Goblin Fireball Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins Fireball Goblin Hut
Fireball Knight Goblin Gang
Goblin Gang Goblins Knight Goblin Hut
Goblin Gang Knight Fireball
Knight Goblin Gang Goblin Hut Goblin Curse
Fireball Goblin Gang Dart Goblin Goblin Hut Goblin Curse
Goblin Gang Goblins Knight Dart Goblin Fireball Goblin Hut
Knight Goblin Curse
Goblins Knight Fireball Goblin Hut
Goblin Gang Dart Goblin Goblin Hut Goblin Curse
Knight Dart Goblin Goblin Hut
Fireball
Knight Goblin Gang Fireball Goblin Curse
Dart Goblin Fireball Goblin Curse
Goblin Gang Goblin Hut Goblins Knight Dart Goblin Fireball
Dart Goblin Fireball Goblin Hut Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Dart Goblin Goblin Curse
Dart Goblin Fireball Goblin Hut
Knight Dart Goblin Fireball
Fireball Goblin Curse
Fireball Dart Goblin Goblin Curse
Dart Goblin
Fireball Dart Goblin Goblin Curse
Fireball Dart Goblin
Goblins Goblin Gang Fireball
Knight Dart Goblin Fireball
Fireball Dart Goblin Goblin Curse
Knight Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball
Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball Goblin Hut
Fireball
Dart Goblin Fireball
Dart Goblin Fireball Goblin Curse
Fireball
Fireball
Fireball
Goblin Curse Fireball
Fireball Dart Goblin
Fireball
Fireball Dart Goblin Goblin Curse
Dart Goblin Fireball Goblin Curse
Dart Goblin Fireball Goblin Hut
Fireball
Dart Goblin Fireball
Fireball
Fireball Goblin Curse
Goblin Gang Dart Goblin Fireball Goblin Hut
Fireball Dart Goblin Goblin Curse
Fireball
Fireball Knight Goblin Gang Dart Goblin
Dart Goblin Fireball
Fireball
Dart Goblin
Goblin Gang Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball

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