My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Goblin Curse Goblin Barrel
Giant Snowball
Flying Machine Hog Rider Goblin Curse Goblin Barrel
Zap
Firecracker Flying Machine Goblin Curse Goblin Barrel
Barbarian Barrel
Firecracker Goblin Curse Goblin Barrel Ice Wizard
The Log
Firecracker Hog Rider Goblin Curse Goblin Barrel
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Flying Machine Goblin Curse Goblin Barrel
Royal Delivery
Firecracker Flying Machine Hog Rider Goblin Barrel Ice Wizard
Fireball
Firecracker Flying Machine Hog Rider Goblin Barrel Ice Wizard
Poison
Firecracker Flying Machine Goblin Curse Ice Wizard
Lightning
Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Firecracker Goblin Barrel Ice Wizard Flying Machine Hog Rider Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Firecracker Goblin Barrel

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Giant Goblin Curse Flying Machine Ice Wizard
Firecracker
Zap Hog Rider Flying Machine Giant Goblin Barrel
Flying Machine
Zap Firecracker Hog Rider Giant
Hog Rider
Zap Firecracker Flying Machine Giant Goblin Barrel
Giant
Zap Goblin Barrel Firecracker Flying Machine Hog Rider Ice Wizard
Goblin Curse
Zap
Goblin Barrel
Giant Firecracker Hog Rider Ice Wizard
Ice Wizard
Zap Giant Goblin Barrel

Defense Synergies 0 6

Zap
Firecracker Flying Machine Ice Wizard
Firecracker
Zap Flying Machine Ice Wizard
Flying Machine
Zap Firecracker Ice Wizard
Hog Rider
Giant
Goblin Curse
Goblin Barrel
Ice Wizard
Zap Firecracker Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Flying Machine
Zap Firecracker Flying Machine Goblin Curse Ice Wizard
Goblin Curse Ice Wizard
Firecracker Goblin Curse Ice Wizard
Firecracker
Zap Firecracker Flying Machine Ice Wizard
Zap Firecracker Flying Machine Goblin Curse Ice Wizard
Zap Flying Machine
Goblin Curse Ice Wizard
Firecracker Ice Wizard
Goblin Curse Ice Wizard Zap Firecracker Flying Machine
Zap Firecracker Flying Machine Goblin Curse Ice Wizard
Zap Flying Machine Goblin Curse Ice Wizard
Zap Firecracker Goblin Curse
Goblin Curse
Zap Goblin Curse
Firecracker
Zap Firecracker Flying Machine Ice Wizard
Zap Firecracker Flying Machine Goblin Curse Ice Wizard
Goblin Curse
Firecracker Flying Machine Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Firecracker Flying Machine
Zap
Zap
Goblin Curse
Firecracker Zap Flying Machine Goblin Curse Ice Wizard
Flying Machine Ice Wizard
Goblin Curse
Zap Firecracker Flying Machine
Goblin Curse
Flying Machine
Zap
Goblin Curse
Firecracker Flying Machine Goblin Curse
Zap Firecracker Flying Machine
Zap Firecracker Flying Machine Goblin Curse Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine
Firecracker Zap Flying Machine Goblin Curse Ice Wizard
Flying Machine
Firecracker Flying Machine
Zap Firecracker Goblin Curse
Firecracker Zap Flying Machine Goblin Curse Ice Wizard
Firecracker Flying Machine
Zap Firecracker Flying Machine Goblin Curse Ice Wizard
Zap Firecracker Flying Machine
Firecracker Zap Flying Machine
Zap Firecracker Flying Machine Goblin Curse
Flying Machine Firecracker
Firecracker Flying Machine
Zap Firecracker Flying Machine
Zap Firecracker Flying Machine
Firecracker Flying Machine
Zap Firecracker Flying Machine
Zap Firecracker Flying Machine Goblin Curse
Zap Flying Machine
Zap Firecracker Goblin Curse Ice Wizard
Firecracker Zap Flying Machine Ice Wizard
Zap Flying Machine
Zap Firecracker Goblin Curse
Zap Firecracker Flying Machine Goblin Curse Ice Wizard
Zap Firecracker Flying Machine
Zap
Zap Firecracker
Firecracker Goblin Curse
Zap Flying Machine
Zap Firecracker Flying Machine Goblin Curse Ice Wizard
Firecracker Flying Machine
Zap Firecracker Flying Machine
Zap
Firecracker Flying Machine
Zap Firecracker Flying Machine
Firecracker Zap Flying Machine
Zap Firecracker Flying Machine
Firecracker

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