My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Goblin Curse Ice Wizard Fisherman Lumberjack Night Witch Ram Rider Graveyard Sparky Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Phoenix Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Goblin Drill Phoenix Sparky
Giant Snowball
Clone Goblin Drill Electro Dragon
Zap
Firecracker Clone Goblin Drill Sparky
Barbarian Barrel
Firecracker Clone Goblin Drill Sparky
The Log
Firecracker Clone Goblin Drill Sparky
Earthquake
Firecracker Clone Goblin Drill
Arrows
Firecracker Clone Goblin Drill
Royal Delivery
Firecracker Clone Goblin Drill Electro Dragon Sparky
Fireball
Firecracker Clone Goblin Drill Electro Dragon Sparky
Poison
Firecracker Clone Goblin Drill Electro Dragon Phoenix Sparky
Lightning
Electro Dragon Phoenix Sparky Monk
Rocket
Electro Dragon Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Goblin Drill Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Clone Goblin Drill Phoenix Electro Dragon Monk Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Clone Goblin Drill

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Drill Sparky Monk
Rage
Sparky Electro Dragon Phoenix
Clone
Phoenix Sparky
Goblin Drill
Firecracker Sparky
Electro Dragon
Rage Sparky
Phoenix
Monk Rage Clone
Sparky
Rage Firecracker Clone Goblin Drill Electro Dragon
Monk
Phoenix Firecracker

Defense Synergies 0 3

Firecracker
Electro Dragon
Rage
Clone
Goblin Drill
Electro Dragon
Electro Dragon
Firecracker Goblin Drill
Phoenix
Monk
Sparky
Monk
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Sparky
Sparky Firecracker Goblin Drill Electro Dragon Phoenix Monk
Sparky Goblin Drill Electro Dragon
Sparky Firecracker Goblin Drill Electro Dragon Phoenix Monk
Firecracker Sparky Monk
Firecracker Electro Dragon
Firecracker Electro Dragon Phoenix
Electro Dragon Phoenix Sparky Monk
Sparky Goblin Drill Phoenix
Firecracker Phoenix Sparky
Firecracker Goblin Drill Electro Dragon
Firecracker Electro Dragon Phoenix
Goblin Drill Sparky Electro Dragon
Sparky Firecracker Goblin Drill Electro Dragon
Sparky Goblin Drill Phoenix
Monk Goblin Drill Sparky
Sparky Firecracker Goblin Drill Electro Dragon
Firecracker Goblin Drill Electro Dragon
Goblin Drill Firecracker Electro Dragon
Sparky Goblin Drill Phoenix
Firecracker Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Sparky
Firecracker Electro Dragon Phoenix Monk
Electro Dragon Sparky
Phoenix Sparky Monk
Goblin Drill Phoenix Sparky
Firecracker Electro Dragon Monk
Sparky Phoenix
Phoenix Sparky
Electro Dragon Firecracker Phoenix Sparky Monk
Goblin Drill Phoenix Sparky
Electro Dragon Phoenix Sparky
Monk Phoenix
Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Phoenix Sparky Firecracker Goblin Drill Monk
Firecracker Electro Dragon Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill Electro Dragon Sparky Monk
Firecracker Monk Electro Dragon
Goblin Drill Electro Dragon Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker Electro Dragon Monk
Firecracker Sparky
Firecracker Electro Dragon
Monk Firecracker Electro Dragon
Electro Dragon Sparky
Firecracker Monk Electro Dragon Sparky
Monk Firecracker Electro Dragon
Firecracker Sparky
Firecracker Electro Dragon Monk
Firecracker Sparky
Firecracker Goblin Drill Electro Dragon Sparky
Firecracker Electro Dragon Sparky
Monk Sparky
Sparky
Firecracker Electro Dragon Sparky Monk
Firecracker Electro Dragon Monk
Sparky Monk
Sparky Monk
Goblin Drill Electro Dragon Monk
Firecracker Electro Dragon Sparky
Firecracker Electro Dragon Sparky Monk
Electro Dragon Sparky Monk
Firecracker Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Firecracker
Sparky
Electro Dragon Sparky
Firecracker Electro Dragon Sparky Monk
Sparky
Firecracker Sparky Monk
Electro Dragon
Firecracker Electro Dragon Monk
Firecracker Electro Dragon Sparky
Firecracker Electro Dragon
Monk Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Firecracker Sparky
Firecracker Electro Dragon
Electro Dragon Firecracker Sparky Monk

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