My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill
Giant Snowball
Bats Cannon Goblin Drill
Zap
Bats Cannon Firecracker Goblin Drill
Barbarian Barrel
Knight Cannon Firecracker Goblin Drill
The Log
Cannon Firecracker Goblin Drill
Earthquake
Cannon Firecracker Goblin Drill
Arrows
Bats Firecracker Goblin Drill
Royal Delivery
Bats Knight Firecracker Goblin Drill P.E.K.K.A
Fireball
Cannon Firecracker Goblin Drill
Poison
Bats Cannon Firecracker Goblin Drill
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Goblin Drill P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Cannon Firecracker Fireball Goblin Drill P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Cannon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Goblin Drill P.E.K.K.A
Knight
Bats Firecracker Fireball Goblin Drill The Log
Cannon
Firecracker
Knight Bats Goblin Drill P.E.K.K.A
Fireball
Goblin Drill Knight The Log
Goblin Drill
Fireball Bats Knight Firecracker The Log
P.E.K.K.A
Bats Firecracker The Log
The Log
Knight Fireball Goblin Drill P.E.K.K.A

Defense Synergies 7 12

Bats
Knight Cannon Firecracker Goblin Drill P.E.K.K.A The Log
Knight
Bats Cannon Firecracker Fireball The Log
Cannon
Knight The Log Bats Firecracker Fireball
Firecracker
Knight The Log Bats Cannon P.E.K.K.A
Fireball
The Log Knight Cannon Goblin Drill
Goblin Drill
Bats Fireball The Log
P.E.K.K.A
The Log Bats Firecracker
The Log
Cannon Firecracker Fireball P.E.K.K.A Bats Knight Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball The Log
P.E.K.K.A Bats Knight Cannon Firecracker Goblin Drill The Log
Cannon P.E.K.K.A Bats Knight Goblin Drill
Cannon P.E.K.K.A Bats Knight Firecracker Goblin Drill
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Bats Cannon Firecracker
Bats Cannon Firecracker Fireball
Cannon Fireball P.E.K.K.A The Log
Cannon P.E.K.K.A Goblin Drill
Knight Cannon Firecracker
Bats Knight Cannon Firecracker Fireball Goblin Drill The Log
Bats Firecracker Fireball
Cannon Goblin Drill P.E.K.K.A Bats Knight Fireball The Log
Fireball Bats Cannon Firecracker Goblin Drill P.E.K.K.A The Log
P.E.K.K.A Knight Cannon Goblin Drill
Cannon Fireball Goblin Drill P.E.K.K.A The Log
Bats Knight Cannon Firecracker Fireball Goblin Drill P.E.K.K.A
Cannon Fireball Bats Knight Firecracker Goblin Drill The Log
Goblin Drill The Log Bats Knight Cannon Firecracker Fireball
P.E.K.K.A Cannon Goblin Drill
Bats Knight Cannon Firecracker Fireball P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A
Fireball Knight Firecracker The Log
P.E.K.K.A Bats Knight The Log
P.E.K.K.A Bats Knight Fireball The Log
P.E.K.K.A Knight Cannon Goblin Drill
Firecracker Fireball Bats
P.E.K.K.A Bats Knight Fireball
P.E.K.K.A Knight
P.E.K.K.A Bats Knight Firecracker Fireball The Log
P.E.K.K.A Cannon Goblin Drill
P.E.K.K.A Bats Knight
P.E.K.K.A Fireball The Log
P.E.K.K.A Knight Cannon Fireball
Cannon Firecracker Fireball
Bats Knight Firecracker Fireball Goblin Drill P.E.K.K.A The Log
Bats Cannon Firecracker Fireball P.E.K.K.A The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Goblin Drill The Log
Firecracker Fireball The Log
Fireball Goblin Drill The Log
Knight Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball
Firecracker Knight Fireball The Log
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Goblin Drill The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball Goblin Drill The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Bats Fireball
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log
P.E.K.K.A
Fireball Firecracker

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