My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Fisherman Night Witch Little Prince Golden Knight Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Giant Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Giant Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Dart Goblin Battle Ram Princess Inferno Dragon
Zap
Dart Goblin Battle Ram Goblin Giant Princess Inferno Dragon
Barbarian Barrel
Dart Goblin Battle Ram Princess
The Log
Dart Goblin Battle Ram Princess
Earthquake
Arrows
Dart Goblin Princess
Royal Delivery
Dart Goblin Battle Ram Princess Inferno Dragon
Fireball
Dart Goblin Battle Ram Princess Inferno Dragon
Poison
Dart Goblin Princess
Lightning
Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Princess Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Princess Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Princess Inferno Dragon Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Earthquake Void Princess Battle Ram Inferno Dragon Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Dart Goblin Earthquake Void Princess

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Battle Ram Goblin Giant Princess
Earthquake
Battle Ram Goblin Giant
Battle Ram
Dart Goblin Earthquake Princess
Void
Goblin Giant
Goblin Giant
Dart Goblin Earthquake Void
Princess
Dart Goblin Battle Ram
Inferno Dragon
Goblin Machine

Defense Synergies 0 5

Dart Goblin
Goblin Giant Princess Inferno Dragon
Earthquake
Princess
Battle Ram
Void
Goblin Giant
Dart Goblin Princess
Princess
Dart Goblin Earthquake Goblin Giant
Inferno Dragon
Dart Goblin
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Dart Goblin Void Goblin Giant
Inferno Dragon Dart Goblin
Dart Goblin Void Inferno Dragon
Inferno Dragon Dart Goblin
Earthquake Princess
Dart Goblin Earthquake
Dart Goblin Inferno Dragon Void Princess
Earthquake Dart Goblin Void Goblin Giant
Inferno Dragon Princess
Dart Goblin
Dart Goblin Earthquake Goblin Giant Princess
Inferno Dragon Dart Goblin Princess
Earthquake
Dart Goblin Earthquake Princess
Inferno Dragon
Inferno Dragon
Dart Goblin
Earthquake Dart Goblin Princess Inferno Dragon
Dart Goblin Inferno Dragon
Dart Goblin Earthquake Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void
Void Inferno Dragon
Goblin Giant
Goblin Giant
Goblin Giant Inferno Dragon
Dart Goblin Goblin Giant Princess
Dart Goblin Void Goblin Giant
Goblin Giant Inferno Dragon
Void Inferno Dragon
Dart Goblin Goblin Giant Inferno Dragon
Inferno Dragon Dart Goblin
Void Goblin Giant
Goblin Giant
Dart Goblin Princess
Dart Goblin Goblin Giant Inferno Dragon
Dart Goblin Earthquake Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Princess Dart Goblin
Void Dart Goblin Princess
Earthquake Dart Goblin Void Goblin Giant
Earthquake Dart Goblin Void
Earthquake
Dart Goblin Goblin Giant Princess
Dart Goblin Earthquake Princess
Earthquake Dart Goblin Princess
Void Dart Goblin
Void
Void Dart Goblin Earthquake Princess
Void Dart Goblin Princess
Earthquake Dart Goblin Void Princess
Earthquake Dart Goblin Void Princess
Earthquake Princess Dart Goblin
Earthquake Dart Goblin Princess
Earthquake Dart Goblin Princess
Earthquake
Void Dart Goblin Earthquake Princess
Dart Goblin Earthquake Princess
Earthquake Void
Void Princess
Void
Earthquake Void
Earthquake Princess
Inferno Dragon
Void Dart Goblin Earthquake Princess
Void Princess
Void Dart Goblin
Dart Goblin Princess
Dart Goblin Void
Void
Void Dart Goblin Earthquake
Void Princess
Earthquake Princess
Earthquake Dart Goblin Void Princess
Dart Goblin Princess
Void Dart Goblin Princess
Dart Goblin Earthquake Princess
Void
Dart Goblin
Dart Goblin Princess
Dart Goblin Void Princess
Void Dart Goblin Goblin Giant Princess

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