My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Elixir Golem Baby Dragon Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Inferno Dragon
Giant Snowball
Goblins Barbarians Guards Baby Dragon Inferno Dragon
Zap
Goblins Guards Goblin Giant Inferno Dragon
Barbarian Barrel
Goblins Barbarians Elixir Golem Guards
The Log
Goblins Barbarians Elixir Golem Guards
Earthquake
Barbarians Elixir Golem Guards
Arrows
Goblins Guards
Royal Delivery
Goblins Barbarians Elixir Golem Guards Baby Dragon Inferno Dragon
Fireball
Barbarians Elixir Golem Baby Dragon Inferno Dragon
Poison
Barbarians Elixir Golem Guards
Lightning
Baby Dragon Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Guards Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Elixir Golem Guards Baby Dragon Inferno Dragon Barbarians Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Elixir Golem Guards Baby Dragon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Barbarians
Elixir Golem
Baby Dragon Inferno Dragon
Rocket
Guards
Baby Dragon
Goblins Elixir Golem Goblin Giant Inferno Dragon
Goblin Giant
Baby Dragon
Inferno Dragon
Elixir Golem Baby Dragon

Defense Synergies 0 2

Goblins
Barbarians
Elixir Golem
Rocket
Guards
Baby Dragon
Baby Dragon
Guards Inferno Dragon
Goblin Giant
Inferno Dragon
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon Goblin Giant
Barbarians Inferno Dragon Goblins
Barbarians Rocket Goblins Inferno Dragon
Barbarians Inferno Dragon Goblins Guards
Barbarians Rocket
Goblins Guards Baby Dragon
Rocket Inferno Dragon Baby Dragon
Rocket Barbarians Baby Dragon Goblin Giant
Barbarians Inferno Dragon Goblins
Guards Goblins Barbarians
Goblins Barbarians Guards Baby Dragon Goblin Giant
Inferno Dragon Baby Dragon
Barbarians Rocket Guards
Rocket Goblins Barbarians Guards Baby Dragon
Barbarians Inferno Dragon
Barbarians Rocket Inferno Dragon
Barbarians Goblins
Goblins Barbarians Guards Baby Dragon
Baby Dragon Barbarians Guards Inferno Dragon
Barbarians Inferno Dragon
Goblins Barbarians Guards Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Goblins
Rocket Baby Dragon Inferno Dragon
Barbarians Guards Goblins Rocket Goblin Giant
Rocket Guards Barbarians Goblin Giant
Barbarians Guards Goblin Giant Inferno Dragon
Rocket Baby Dragon Goblin Giant
Rocket Guards Goblins Barbarians Goblin Giant
Barbarians Goblin Giant Inferno Dragon
Rocket Goblins Barbarians Baby Dragon Inferno Dragon
Barbarians Guards Goblin Giant Inferno Dragon
Inferno Dragon Barbarians Guards
Rocket Barbarians Guards Goblin Giant
Barbarians Rocket Guards Goblin Giant
Barbarians Baby Dragon
Barbarians Guards Goblins Rocket Baby Dragon Goblin Giant Inferno Dragon
Barbarians Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards Baby Dragon
Baby Dragon
Rocket Baby Dragon Goblin Giant
Barbarians Rocket Guards
Rocket Baby Dragon
Rocket Baby Dragon Goblin Giant
Baby Dragon
Baby Dragon
Rocket Goblins Guards
Rocket
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Barbarians Baby Dragon
Baby Dragon
Inferno Dragon
Baby Dragon
Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Guards
Rocket
Rocket
Rocket
Barbarians Rocket Guards
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket
Rocket Guards Baby Dragon
Rocket
Rocket Baby Dragon Goblin Giant

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