My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Ice Wizard Royal Ghost Bandit Magic Archer Lava Hound Little Prince Skeleton King Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bowler Goblin Giant Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Giant Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mortar Goblin Giant Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Goblins Spear Goblins Lumberjack
Zap
Goblins Spear Goblins Mortar Goblin Giant
Barbarian Barrel
Goblins Spear Goblins Mortar Royal Ghost Lumberjack
The Log
Goblins Spear Goblins Lumberjack
Earthquake
Spear Goblins Mortar
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Bowler Royal Ghost Lumberjack
Fireball
Mortar Bowler Lumberjack
Poison
Spear Goblins Mortar
Lightning
Mortar Bowler Lumberjack
Rocket
Mortar Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Bowler Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Royal Ghost Mortar Lumberjack Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Arrows Royal Ghost

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Mortar Bowler Goblin Giant Royal Ghost Lumberjack
Arrows
Mortar Bowler Goblin Giant Lumberjack
Mortar
Spear Goblins Arrows Goblin Giant
Bowler
Spear Goblins Arrows Lumberjack
Goblin Giant
Spear Goblins Arrows Mortar Lumberjack
Royal Ghost
Spear Goblins Lumberjack
Lumberjack
Spear Goblins Arrows Bowler Goblin Giant Royal Ghost

Defense Synergies 0 12

Goblins
Mortar
Spear Goblins
Arrows Mortar Bowler Goblin Giant Royal Ghost Lumberjack
Arrows
Spear Goblins Mortar Bowler Lumberjack
Mortar
Goblins Spear Goblins Arrows Lumberjack
Bowler
Spear Goblins Arrows Lumberjack
Goblin Giant
Spear Goblins
Royal Ghost
Spear Goblins
Lumberjack
Spear Goblins Arrows Mortar Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Mortar Goblin Giant
Lumberjack Goblins Mortar
Mortar Bowler Lumberjack Goblins
Lumberjack Goblins Mortar Bowler
Arrows Bowler Lumberjack
Arrows Bowler Goblins Spear Goblins Royal Ghost Lumberjack
Spear Goblins Arrows Mortar
Bowler Arrows Goblin Giant
Goblins Mortar Lumberjack
Goblins Spear Goblins Bowler Royal Ghost Lumberjack
Goblins Spear Goblins Arrows Bowler Goblin Giant Royal Ghost Lumberjack
Arrows Spear Goblins
Mortar Bowler Lumberjack
Bowler Goblins Arrows Mortar Royal Ghost Lumberjack
Mortar Lumberjack
Mortar Bowler Lumberjack
Goblins Arrows Mortar Bowler Lumberjack
Arrows Mortar Goblins Spear Goblins Bowler Royal Ghost Lumberjack
Arrows Mortar Spear Goblins Bowler Royal Ghost Lumberjack
Mortar Lumberjack
Bowler Royal Ghost Goblins Spear Goblins Arrows Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Spear Goblins Bowler Royal Ghost
Arrows Mortar Bowler Royal Ghost Lumberjack
Lumberjack Goblins Spear Goblins Bowler Goblin Giant
Bowler Lumberjack Goblin Giant
Bowler Goblin Giant Lumberjack
Arrows Goblin Giant
Goblins Spear Goblins Bowler Goblin Giant Lumberjack
Goblin Giant Lumberjack
Goblins Spear Goblins Mortar
Goblin Giant
Bowler Lumberjack
Arrows Bowler Goblin Giant
Bowler Goblin Giant Lumberjack
Bowler
Goblins Spear Goblins Mortar Bowler Goblin Giant Lumberjack
Arrows Bowler Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Royal Ghost
Arrows Mortar Bowler Royal Ghost
Arrows Goblin Giant
Arrows
Arrows Mortar Bowler
Arrows Spear Goblins Goblin Giant
Arrows Mortar Bowler
Arrows Bowler
Arrows Mortar
Goblins Bowler Lumberjack
Arrows Mortar Bowler
Arrows
Mortar Bowler
Arrows Mortar
Arrows Mortar
Spear Goblins Arrows Mortar Bowler
Arrows Mortar Bowler
Arrows Mortar
Arrows Mortar Bowler
Arrows Mortar Bowler
Bowler
Arrows
Bowler
Arrows Mortar
Arrows Mortar Bowler
Arrows Mortar Bowler Royal Ghost
Arrows Mortar Bowler
Arrows Mortar
Arrows
Bowler
Arrows Mortar
Arrows
Arrows Bowler
Spear Goblins
Arrows
Arrows
Bowler Lumberjack
Arrows Mortar Bowler
Arrows
Bowler
Mortar Bowler Goblin Giant Royal Ghost

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