My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Barbarian Barrel Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Goblins Spear Goblins
Zap
Goblins Spear Goblins
Barbarian Barrel
Goblins Spear Goblins Knight Magic Archer
The Log
Goblins Spear Goblins
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Knight Magic Archer
Fireball
Magic Archer
Poison
Spear Goblins Magic Archer
Lightning
Knight Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Barbarian Barrel Rage Knight Fireball Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Barbarian Barrel Rage

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Knight Barbarian Barrel Mega Knight
Knight
Spear Goblins Fireball Barbarian Barrel Magic Archer
Fireball
Knight Magic Archer Mega Knight
Barbarian Barrel
Spear Goblins Knight Mega Knight
Rage
Magic Archer
Knight Fireball Mega Knight
Mega Knight
Spear Goblins Fireball Barbarian Barrel Magic Archer

Defense Synergies 3 11

Goblins
Knight Barbarian Barrel Magic Archer
Spear Goblins
Knight Barbarian Barrel Mega Knight
Knight
Spear Goblins Magic Archer Goblins Fireball Barbarian Barrel
Fireball
Barbarian Barrel Knight Mega Knight
Barbarian Barrel
Fireball Goblins Spear Goblins Knight Magic Archer Mega Knight
Rage
Magic Archer
Knight Goblins Barbarian Barrel Mega Knight
Mega Knight
Spear Goblins Fireball Barbarian Barrel Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Barbarian Barrel Magic Archer
Goblins Knight Mega Knight
Mega Knight Goblins Knight
Goblins Knight Mega Knight
Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Goblins Spear Goblins Magic Archer Mega Knight
Spear Goblins Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer Mega Knight
Goblins
Knight Goblins Spear Goblins Barbarian Barrel Mega Knight
Goblins Spear Goblins Knight Fireball Barbarian Barrel Magic Archer Mega Knight
Spear Goblins Fireball Magic Archer
Mega Knight Knight Fireball
Fireball Mega Knight Goblins Barbarian Barrel Magic Archer
Knight Mega Knight
Fireball Mega Knight
Mega Knight Goblins Knight Fireball
Fireball Mega Knight Goblins Spear Goblins Knight Barbarian Barrel Magic Archer
Barbarian Barrel Spear Goblins Knight Fireball Magic Archer Mega Knight
Mega Knight Goblins Spear Goblins Knight Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins Spear Goblins Fireball Barbarian Barrel
Fireball Knight Barbarian Barrel Magic Archer Mega Knight
Mega Knight Goblins Spear Goblins Knight
Mega Knight Knight Fireball Barbarian Barrel
Knight Mega Knight
Fireball Magic Archer
Goblins Spear Goblins Knight Fireball
Mega Knight Knight
Mega Knight Goblins Spear Goblins Knight Fireball Barbarian Barrel Magic Archer
Mega Knight Knight
Mega Knight Fireball
Mega Knight Knight Fireball
Fireball Magic Archer Mega Knight
Goblins Spear Goblins Knight Fireball Barbarian Barrel Magic Archer
Mega Knight Fireball Barbarian Barrel Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Barbarian Barrel
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel Magic Archer Mega Knight
Fireball Spear Goblins Magic Archer
Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball
Goblins Fireball
Knight Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Knight Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Spear Goblins Fireball Barbarian Barrel Magic Archer
Magic Archer Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel
Fireball Barbarian Barrel Magic Archer Mega Knight
Fireball Barbarian Barrel Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Magic Archer Mega Knight
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer Mega Knight
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Mega Knight
Fireball Magic Archer
Spear Goblins Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel
Fireball Knight Magic Archer Mega Knight
Fireball Magic Archer
Fireball
Mega Knight
Fireball Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer Mega Knight
Fireball Mega Knight

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