My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

4 problems 4 warnings Why?

Missing cards in your collection

Ice Wizard Bandit Inferno Dragon Phoenix Magic Archer Night Witch Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Balloon
Giant Snowball
Skeletons Goblins Guards Balloon Lumberjack
Zap
Skeletons Goblins Inferno Tower Guards Balloon
Barbarian Barrel
Skeletons Goblins Knight Inferno Tower Guards Lumberjack
The Log
Skeletons Goblins Mini P.E.K.K.A Guards Lumberjack
Earthquake
Skeletons Inferno Tower Guards
Arrows
Skeletons Goblins Guards
Royal Delivery
Skeletons Goblins Knight Mini P.E.K.K.A Guards Balloon Lumberjack
Fireball
Inferno Tower Balloon Lumberjack
Poison
Inferno Tower Guards Balloon
Lightning
Knight Mini P.E.K.K.A Inferno Tower Balloon Lumberjack
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Inferno Tower Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Knight Guards Mini P.E.K.K.A Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Knight Guards

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Knight
Balloon Lumberjack
Mini P.E.K.K.A
Lumberjack
Inferno Tower
Guards
Lumberjack
Balloon
Knight Lumberjack
Lumberjack
Balloon Knight Mini P.E.K.K.A Guards

Defense Synergies 2 11

Skeletons
Knight Mini P.E.K.K.A Inferno Tower Lumberjack
Goblins
Knight Inferno Tower
Knight
Inferno Tower Skeletons Goblins Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Skeletons Knight Guards
Inferno Tower
Knight Guards Skeletons Goblins Lumberjack
Guards
Inferno Tower Mini P.E.K.K.A Lumberjack
Balloon
Lumberjack
Skeletons Knight Inferno Tower Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower
Mini P.E.K.K.A Inferno Tower Lumberjack Skeletons Goblins Knight
Mini P.E.K.K.A Inferno Tower Lumberjack Skeletons Goblins Knight
Mini P.E.K.K.A Inferno Tower Lumberjack Skeletons Goblins Knight Guards
Mini P.E.K.K.A Lumberjack
Skeletons Goblins Guards Lumberjack
Inferno Tower
Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeletons Goblins Lumberjack
Knight Guards Skeletons Goblins Mini P.E.K.K.A Inferno Tower Lumberjack
Goblins Guards Skeletons Knight Lumberjack
Inferno Tower
Mini P.E.K.K.A Inferno Tower Lumberjack Skeletons Knight Guards
Goblins Mini P.E.K.K.A Guards Lumberjack
Mini P.E.K.K.A Inferno Tower Knight Lumberjack
Inferno Tower Mini P.E.K.K.A Lumberjack
Skeletons Goblins Knight Mini P.E.K.K.A Inferno Tower Lumberjack
Goblins Knight Guards Lumberjack
Knight Guards Lumberjack
Mini P.E.K.K.A Inferno Tower Lumberjack
Goblins Knight Mini P.E.K.K.A Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Lumberjack Skeletons Goblins Inferno Tower
Knight Mini P.E.K.K.A Lumberjack
Guards Lumberjack Skeletons Goblins Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Guards Lumberjack Knight Inferno Tower
Inferno Tower Skeletons Knight Mini P.E.K.K.A Guards Lumberjack
Skeletons
Mini P.E.K.K.A Guards Skeletons Goblins Knight Inferno Tower Lumberjack
Mini P.E.K.K.A Inferno Tower Knight Lumberjack
Skeletons Goblins Knight Mini P.E.K.K.A Inferno Tower
Inferno Tower Skeletons Guards
Knight Mini P.E.K.K.A Inferno Tower Guards Lumberjack
Guards
Mini P.E.K.K.A Skeletons Knight Inferno Tower Guards Lumberjack
Inferno Tower Guards Skeletons Goblins Knight Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards
Knight Guards
Goblins Mini P.E.K.K.A Guards Lumberjack
Knight
Knight
Mini P.E.K.K.A
Mini P.E.K.K.A
Guards
Mini P.E.K.K.A
Guards
Knight Mini P.E.K.K.A Lumberjack
Guards

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