My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Curse Goblin Barrel Clone
Giant Snowball
Goblins Spear Goblins Goblin Gang Goblin Curse Goblin Barrel Clone
Zap
Goblins Spear Goblins Goblin Gang Goblin Curse Goblin Barrel Clone
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Goblin Curse Goblin Barrel Clone
The Log
Goblins Spear Goblins Goblin Gang Goblin Curse Goblin Barrel Clone
Earthquake
Spear Goblins Goblin Gang Goblin Barrel Clone
Arrows
Goblins Spear Goblins Goblin Gang Goblin Curse Goblin Barrel Clone
Royal Delivery
Goblins Spear Goblins Goblin Gang Goblin Barrel Clone
Fireball
Goblin Gang Goblin Barrel Clone
Poison
Spear Goblins Goblin Gang Goblin Curse Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Goblin Curse Clone Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Spear Goblins Goblin Curse Goblin Gang Goblin Barrel Clone Tornado

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Goblins Spear Goblins Goblin Curse

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Goblin Barrel Goblin Gang Goblin Curse
Goblin Gang
Goblin Barrel Spear Goblins Mirror Clone
Mirror
Goblin Barrel Goblin Gang Tornado
Goblin Curse
Spear Goblins
Goblin Barrel
Spear Goblins Goblin Gang Mirror Clone
Clone
Goblin Gang Goblin Barrel
Tornado
Mirror

Defense Synergies 1 2

Goblins
Spear Goblins
Goblin Gang
Goblin Gang
Spear Goblins Mirror
Mirror
Tornado Goblin Gang
Goblin Curse
Goblin Barrel
Clone
Tornado
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Goblins Goblin Gang Goblin Curse
Goblin Gang Tornado Goblins Goblin Curse
Goblins Goblin Gang Goblin Curse
Tornado
Goblin Gang Tornado Goblins Spear Goblins
Tornado Spear Goblins Goblin Gang Goblin Curse
Goblins Goblin Gang Goblin Curse Tornado
Goblin Gang Tornado Goblins Spear Goblins
Goblins Goblin Gang Goblin Curse Spear Goblins Tornado
Spear Goblins Goblin Gang Goblin Curse Tornado
Goblin Gang Goblin Curse
Goblins Goblin Gang Goblin Curse Tornado
Goblin Gang Goblin Curse
Tornado Goblin Gang Goblin Curse
Goblins Goblin Gang Tornado
Goblins Spear Goblins Goblin Gang Tornado
Tornado Spear Goblins Goblin Curse
Goblin Curse Tornado
Goblin Gang Goblins Spear Goblins Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins
Goblin Gang
Goblin Gang Goblins Spear Goblins
Goblin Gang Tornado
Goblin Gang Goblin Curse
Goblin Gang Goblin Curse Tornado
Goblin Gang Goblins Spear Goblins
Goblin Curse
Goblins Spear Goblins Tornado
Goblin Gang Goblin Curse
Tornado
Goblin Gang Goblin Curse
Goblin Curse
Goblin Gang Goblins Spear Goblins Tornado
Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse Tornado
Goblin Curse
Spear Goblins Goblin Curse Tornado
Tornado
Goblin Curse Tornado
Tornado
Goblins Goblin Gang Tornado
Tornado
Goblin Curse Tornado
Spear Goblins
Tornado
Goblin Curse Tornado
Tornado
Tornado
Goblin Curse Tornado
Tornado
Tornado
Goblin Curse Tornado
Goblin Curse Tornado
Goblin Curse
Spear Goblins Goblin Gang
Goblin Curse Tornado
Goblin Gang
Tornado
Goblin Gang Tornado
Tornado
Tornado

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