My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Prince Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Goblin Barrel
Zap
Firecracker Inferno Tower Goblin Barrel Prince
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Wizard Goblin Barrel
The Log
Firecracker Goblin Barrel Prince
Earthquake
Firecracker Inferno Tower Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Valkyrie Wizard Goblin Barrel Prince
Fireball
Firecracker Inferno Tower Wizard Goblin Barrel
Poison
Firecracker Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard Prince
Rocket
Valkyrie Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Valkyrie Golden Knight Inferno Tower Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Goblin Barrel Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Goblin Barrel Prince
Valkyrie
Goblin Barrel Prince Firecracker Wizard
Inferno Tower
Wizard
Valkyrie Prince
Goblin Barrel
Valkyrie Prince Firecracker Golden Knight
Prince
Valkyrie Goblin Barrel Firecracker Wizard The Log
The Log
Prince
Golden Knight
Goblin Barrel

Defense Synergies 4 12

Firecracker
Valkyrie The Log Inferno Tower Prince Golden Knight
Valkyrie
Firecracker Inferno Tower Wizard Prince The Log
Inferno Tower
The Log Firecracker Valkyrie Prince
Wizard
Valkyrie Prince The Log Golden Knight
Goblin Barrel
Prince
The Log Firecracker Valkyrie Inferno Tower Wizard
The Log
Firecracker Inferno Tower Prince Valkyrie Wizard Golden Knight
Golden Knight
Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower Wizard The Log Golden Knight
Inferno Tower Firecracker Valkyrie Prince The Log
Inferno Tower Prince Valkyrie
Inferno Tower Prince Firecracker Valkyrie
Firecracker Valkyrie Prince The Log
The Log Firecracker Valkyrie
Inferno Tower Firecracker Wizard
Valkyrie Inferno Tower The Log Golden Knight
Inferno Tower Prince
Firecracker Valkyrie Inferno Tower Prince
Valkyrie Firecracker Wizard The Log
Inferno Tower Firecracker Wizard
Inferno Tower Prince Valkyrie Wizard The Log
Valkyrie Wizard Firecracker Prince The Log Golden Knight
Inferno Tower Prince
Inferno Tower Prince The Log
Wizard Firecracker Valkyrie Inferno Tower Prince
Valkyrie Firecracker Wizard Prince The Log Golden Knight
Valkyrie Wizard The Log Firecracker
Inferno Tower Prince
Valkyrie Wizard Firecracker Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Prince
Firecracker Valkyrie Wizard Prince The Log
Valkyrie Inferno Tower Prince The Log Golden Knight
Valkyrie Prince Inferno Tower The Log
Inferno Tower Valkyrie Prince
Firecracker Wizard
Prince Valkyrie Inferno Tower
Inferno Tower Valkyrie Prince
Firecracker Valkyrie Inferno Tower Prince The Log
Inferno Tower
Valkyrie Inferno Tower Prince Golden Knight
Valkyrie Prince The Log
Prince Valkyrie Inferno Tower Wizard Golden Knight
Wizard Firecracker Valkyrie
Inferno Tower Firecracker Valkyrie Prince The Log Golden Knight
Valkyrie Firecracker Inferno Tower Wizard The Log Golden Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log Golden Knight
Firecracker The Log Golden Knight
The Log
Firecracker Valkyrie Prince The Log
Wizard Firecracker Valkyrie The Log
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard Golden Knight
Prince
Firecracker Valkyrie Wizard Prince The Log Golden Knight
Firecracker Wizard
Firecracker The Log Golden Knight
Firecracker
Firecracker Prince The Log
Firecracker Wizard The Log Golden Knight
Firecracker Wizard The Log
Firecracker Wizard Prince The Log
Firecracker Valkyrie Wizard The Log Golden Knight
Prince The Log
Wizard
Prince The Log
The Log
Firecracker The Log Valkyrie Wizard
Firecracker The Log Wizard Golden Knight
Wizard Prince The Log Golden Knight
Firecracker The Log Golden Knight
Firecracker Wizard
Firecracker Wizard
Wizard The Log
Firecracker
Prince
Firecracker Wizard The Log
Prince
Firecracker Wizard
The Log
Firecracker Valkyrie Wizard Prince
The Log Firecracker Wizard
Firecracker Prince
Firecracker The Log Golden Knight
Firecracker
Firecracker Prince The Log Golden Knight
Prince
Firecracker Wizard

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