My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Golem Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse Guards Skeleton Army
Giant Snowball
Bats Flying Machine Goblin Curse Guards Skeleton Army
Zap
Bats Flying Machine Goblin Curse Guards Skeleton Army
Barbarian Barrel
Goblin Curse Guards Skeleton Army
The Log
Goblin Curse Guards Skeleton Army
Earthquake
Guards Skeleton Army
Arrows
Bats Flying Machine Goblin Curse Guards Skeleton Army
Royal Delivery
Bats Flying Machine Guards Skeleton Army Mother Witch
Fireball
Flying Machine Skeleton Army Mother Witch
Poison
Bats Flying Machine Goblin Curse Guards Skeleton Army Mother Witch
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Curse Guards Skeleton Army Golem Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse Guards Skeleton Army Flying Machine Mother Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Goblin Curse Guards Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Flying Machine Golem
Flying Machine
Bats Golem
Goblin Curse
Guards
Skeleton Army
Lightning
Golem
Golem
Lightning Bats Flying Machine Mother Witch
Mother Witch
Golem

Defense Synergies 0 4

Bats
Flying Machine
Guards Skeleton Army
Goblin Curse
Guards
Flying Machine Skeleton Army Mother Witch
Skeleton Army
Flying Machine Guards
Lightning
Golem
Mother Witch
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine
Skeleton Army Bats Flying Machine Goblin Curse
Skeleton Army Bats Goblin Curse Lightning
Skeleton Army Bats Goblin Curse Guards
Lightning Skeleton Army
Skeleton Army Bats Flying Machine Guards Mother Witch
Bats Lightning Flying Machine Goblin Curse
Lightning Flying Machine
Goblin Curse Skeleton Army
Guards Skeleton Army
Bats Goblin Curse Guards Skeleton Army Mother Witch Flying Machine
Bats Flying Machine Goblin Curse
Skeleton Army Bats Flying Machine Goblin Curse Guards Lightning
Skeleton Army Bats Goblin Curse Guards
Skeleton Army Goblin Curse
Skeleton Army Goblin Curse Lightning
Bats Skeleton Army
Bats Flying Machine Guards Skeleton Army
Bats Flying Machine Goblin Curse Guards Mother Witch
Goblin Curse
Skeleton Army Bats Flying Machine Goblin Curse Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army
Flying Machine Lightning
Guards Skeleton Army Bats Lightning
Guards Skeleton Army Lightning Bats
Goblin Curse Guards Skeleton Army
Mother Witch Bats Flying Machine Goblin Curse
Guards Skeleton Army Bats Flying Machine Lightning
Goblin Curse Skeleton Army
Lightning Bats Flying Machine Skeleton Army
Goblin Curse Guards Skeleton Army
Bats Flying Machine Guards
Skeleton Army Lightning Guards
Skeleton Army Lightning Goblin Curse Guards
Flying Machine Goblin Curse Skeleton Army
Guards Skeleton Army Bats Flying Machine Lightning
Bats Flying Machine Goblin Curse Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Guards
Flying Machine Goblin Curse
Lightning Flying Machine
Lightning Flying Machine Guards
Goblin Curse
Mother Witch Bats Flying Machine Goblin Curse
Flying Machine
Flying Machine Goblin Curse Lightning
Flying Machine Lightning
Lightning Bats Guards
Lightning Flying Machine
Lightning Flying Machine Goblin Curse
Flying Machine Lightning
Lightning Flying Machine
Lightning Flying Machine
Lightning Flying Machine
Lightning Flying Machine
Lightning
Bats Lightning
Lightning Flying Machine
Lightning Flying Machine Goblin Curse Mother Witch
Lightning
Lightning
Lightning
Lightning Flying Machine
Goblin Curse Mother Witch
Flying Machine Lightning
Lightning Flying Machine
Lightning Goblin Curse
Lightning Bats Flying Machine Goblin Curse Mother Witch
Lightning Bats Flying Machine Guards
Lightning
Lightning
Lightning
Goblin Curse Lightning
Lightning Bats Flying Machine Guards Skeleton Army
Lightning Flying Machine Goblin Curse
Lightning Flying Machine
Flying Machine Lightning
Lightning
Flying Machine
Bats Flying Machine Guards Lightning
Bats Flying Machine Lightning
Lightning Flying Machine
Lightning

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