My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Baby Dragon Prince Ice Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Prince Bandit
Giant Snowball
Spear Goblins Guards Baby Dragon
Zap
Spear Goblins Guards Prince Bandit
Barbarian Barrel
Spear Goblins Guards Ice Wizard Bandit Electro Wizard
The Log
Spear Goblins Guards Prince Bandit
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Guards Baby Dragon Prince Ice Wizard Bandit Electro Wizard
Fireball
Baby Dragon Ice Wizard Bandit Electro Wizard
Poison
Spear Goblins Guards Ice Wizard Electro Wizard
Lightning
Baby Dragon Prince Ice Wizard Bandit Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Baby Dragon Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Guards Ice Wizard Bandit Baby Dragon Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Guards Ice Wizard

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Baby Dragon Prince Bandit
Zap
Prince Electro Wizard Spear Goblins Guards Baby Dragon Ice Wizard Bandit
Guards
Zap Bandit
Baby Dragon
Spear Goblins Zap Prince Ice Wizard Bandit Electro Wizard
Prince
Zap Spear Goblins Baby Dragon Ice Wizard Electro Wizard
Ice Wizard
Zap Baby Dragon Prince Bandit
Bandit
Spear Goblins Zap Guards Baby Dragon Ice Wizard Electro Wizard
Electro Wizard
Zap Baby Dragon Prince Bandit

Defense Synergies 2 22

Spear Goblins
Zap Guards Baby Dragon Prince Ice Wizard Bandit Electro Wizard
Zap
Electro Wizard Spear Goblins Guards Baby Dragon Prince Ice Wizard Bandit
Guards
Spear Goblins Zap Baby Dragon Prince Ice Wizard Electro Wizard
Baby Dragon
Ice Wizard Spear Goblins Zap Guards Prince Bandit
Prince
Spear Goblins Zap Guards Baby Dragon Ice Wizard Electro Wizard
Ice Wizard
Baby Dragon Spear Goblins Zap Guards Prince Bandit
Bandit
Spear Goblins Zap Baby Dragon Ice Wizard Electro Wizard
Electro Wizard
Zap Spear Goblins Guards Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Baby Dragon Electro Wizard
Zap Prince Ice Wizard Bandit Electro Wizard
Prince Ice Wizard Bandit Electro Wizard
Prince Guards Ice Wizard Bandit Electro Wizard
Prince
Spear Goblins Zap Guards Baby Dragon Ice Wizard Bandit Electro Wizard
Electro Wizard Spear Goblins Zap Baby Dragon Ice Wizard
Zap Baby Dragon Bandit Electro Wizard
Prince Ice Wizard
Guards Spear Goblins Prince Ice Wizard Bandit Electro Wizard
Guards Ice Wizard Electro Wizard Spear Goblins Zap Baby Dragon Bandit
Spear Goblins Zap Baby Dragon Ice Wizard Electro Wizard
Prince Zap Guards Ice Wizard Bandit Electro Wizard
Zap Guards Baby Dragon Prince Electro Wizard
Prince Bandit Electro Wizard
Zap Prince Bandit Electro Wizard
Prince Electro Wizard
Spear Goblins Zap Guards Baby Dragon Prince Ice Wizard Bandit Electro Wizard
Zap Baby Dragon Spear Goblins Guards Ice Wizard Bandit Electro Wizard
Prince Electro Wizard
Spear Goblins Guards Baby Dragon Prince Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap Prince Bandit Electro Wizard
Bandit Electro Wizard Zap Baby Dragon Prince
Guards Bandit Spear Goblins Zap Prince Electro Wizard
Guards Prince Zap Bandit Electro Wizard
Guards Prince Bandit
Zap Baby Dragon Ice Wizard Electro Wizard
Guards Prince Spear Goblins Ice Wizard Bandit Electro Wizard
Prince
Zap Electro Wizard Spear Goblins Baby Dragon Prince Bandit
Guards
Guards Prince
Zap Guards Prince Electro Wizard
Prince Guards Bandit
Baby Dragon
Guards Electro Wizard Spear Goblins Zap Baby Dragon Prince
Zap Baby Dragon Ice Wizard Electro Wizard
Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon Bandit
Zap Baby Dragon Ice Wizard Bandit Electro Wizard
Baby Dragon Bandit
Guards Prince
Zap Baby Dragon
Spear Goblins Zap Baby Dragon Ice Wizard
Baby Dragon
Zap Baby Dragon Ice Wizard
Zap Bandit
Guards Prince Electro Wizard
Zap Prince Bandit Electro Wizard
Zap Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon Prince
Spear Goblins Zap Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon Prince Bandit Electro Wizard
Zap Baby Dragon
Baby Dragon Prince
Prince
Zap Baby Dragon
Zap Baby Dragon Ice Wizard
Zap Baby Dragon Ice Wizard Bandit Electro Wizard
Zap Baby Dragon Prince Bandit
Zap Baby Dragon Bandit
Zap Baby Dragon Ice Wizard Electro Wizard
Zap Electro Wizard Guards
Zap Bandit
Zap Electro Wizard
Prince
Zap Electro Wizard Spear Goblins Guards Prince Bandit
Zap Baby Dragon Ice Wizard Electro Wizard
Baby Dragon Prince Electro Wizard
Zap Baby Dragon
Zap
Prince
Zap Guards Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Prince Bandit Electro Wizard
Prince

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