My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Zappies Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Wall Breakers Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Curse Prince Miner
Giant Snowball
Zappies Wall Breakers Goblin Curse Miner
Zap
Zappies Wall Breakers Goblin Curse Prince Goblin Giant
Barbarian Barrel
Heal Spirit Goblin Cage Zappies Wall Breakers Goblin Curse
The Log
Heal Spirit Goblin Cage Zappies Wall Breakers Goblin Curse Prince
Earthquake
Goblin Cage Zappies
Arrows
Heal Spirit Zappies Wall Breakers Goblin Curse
Royal Delivery
Heal Spirit Goblin Cage Zappies Wall Breakers Prince Miner
Fireball
Goblin Cage Zappies Wall Breakers
Poison
Goblin Cage Zappies Goblin Curse
Lightning
Goblin Cage Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Goblin Curse Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Wall Breakers Goblin Curse Miner Goblin Cage Zappies Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Wall Breakers Goblin Curse Miner

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Prince Goblin Cage Zappies Goblin Giant
Goblin Cage
Heal Spirit Wall Breakers Miner
Zappies
Heal Spirit Wall Breakers Prince Goblin Giant Miner
Wall Breakers
Miner Goblin Cage Zappies Goblin Giant
Goblin Curse
Prince
Heal Spirit Zappies Miner
Goblin Giant
Heal Spirit Zappies Wall Breakers
Miner
Wall Breakers Goblin Cage Zappies Prince

Defense Synergies 0 3

Heal Spirit
Goblin Cage
Zappies Prince
Zappies
Goblin Cage Prince
Wall Breakers
Goblin Curse
Prince
Goblin Cage Zappies
Goblin Giant
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Zappies Goblin Giant
Goblin Cage Zappies Goblin Curse Prince
Goblin Cage Prince Zappies Goblin Curse
Goblin Cage Prince Zappies Goblin Curse
Goblin Cage Prince
Zappies
Goblin Cage Zappies Goblin Curse
Goblin Cage Goblin Giant
Zappies Goblin Cage Goblin Curse Prince
Zappies Prince Miner
Goblin Curse Zappies Goblin Giant
Zappies Goblin Curse
Goblin Cage Prince Zappies Goblin Curse
Goblin Cage Zappies Goblin Curse Prince
Goblin Cage Zappies Goblin Curse Prince
Goblin Cage Zappies Goblin Curse Prince
Goblin Cage Zappies Prince
Goblin Cage Zappies Prince
Goblin Cage Zappies Goblin Curse
Goblin Cage Zappies Goblin Curse Prince
Zappies Goblin Curse Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Zappies Prince
Prince Miner
Zappies Goblin Cage Prince Goblin Giant
Prince Goblin Cage Zappies Goblin Giant
Goblin Cage Zappies Goblin Curse Prince Goblin Giant
Zappies Goblin Curse Goblin Giant
Prince Goblin Cage Zappies Goblin Giant
Goblin Cage Zappies Goblin Curse Prince Goblin Giant
Goblin Cage Zappies Prince
Goblin Cage Zappies Goblin Curse Goblin Giant
Goblin Cage Zappies Prince
Goblin Cage Prince Goblin Giant
Prince Goblin Cage Zappies Goblin Curse Goblin Giant
Goblin Cage Zappies Goblin Curse
Zappies Goblin Cage Prince Goblin Giant
Goblin Cage Zappies Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse Miner
Goblin Giant Miner
Prince
Goblin Curse
Goblin Curse Goblin Giant
Goblin Curse
Miner
Prince
Miner Prince
Goblin Curse
Miner
Prince
Prince
Goblin Curse Miner
Prince
Prince
Goblin Curse
Miner
Prince Miner
Miner Goblin Curse
Goblin Curse
Zappies
Miner
Zappies
Prince
Goblin Curse
Zappies Prince
Zappies Goblin Curse
Miner Prince
Prince
Zappies
Zappies
Prince Goblin Giant Miner

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