My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Musketeer Hog Rider Skeleton Army Princess
Zap
Bats Skeleton Army Princess
Barbarian Barrel
Musketeer Skeleton Army Princess
The Log
Musketeer Hog Rider Skeleton Army Princess
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army Princess
Royal Delivery
Bats Musketeer Hog Rider Skeleton Army Princess
Fireball
Musketeer Hog Rider Skeleton Army Princess
Poison
Bats Musketeer Skeleton Army Princess
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Giant The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Princess Musketeer Hog Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap
Zap
Hog Rider Bats Musketeer The Log Princess
Musketeer
Hog Rider Zap The Log
Hog Rider
Bats Zap Musketeer The Log Princess
Skeleton Army
Electro Giant
The Log
Hog Rider Zap Musketeer Princess
Princess
Zap Hog Rider The Log

Defense Synergies 1 11

Bats
Zap Musketeer The Log
Zap
Bats Musketeer Skeleton Army The Log Princess
Musketeer
The Log Bats Zap Skeleton Army
Hog Rider
Skeleton Army
Zap Musketeer The Log Princess
Electro Giant
The Log
Musketeer Bats Zap Skeleton Army Princess
Princess
Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Skeleton Army Bats Zap Musketeer The Log
Skeleton Army Bats Musketeer
Skeleton Army Bats Musketeer
Skeleton Army The Log Princess
Skeleton Army The Log Bats Zap Musketeer
Bats Musketeer Zap Princess
Zap Musketeer Electro Giant The Log
Musketeer Skeleton Army Princess
Skeleton Army Musketeer
Bats Skeleton Army Zap Musketeer Electro Giant The Log Princess
Musketeer Bats Zap Princess
Skeleton Army Bats Zap Musketeer The Log
Skeleton Army Bats Zap The Log Princess
Skeleton Army
Skeleton Army Zap Electro Giant The Log
Bats Musketeer Skeleton Army
Bats Zap Musketeer Skeleton Army The Log
Zap The Log Bats Musketeer Princess
Musketeer
Skeleton Army Bats Musketeer Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Electro Giant
Zap Musketeer The Log
Skeleton Army Bats Zap Musketeer The Log
Skeleton Army Bats Zap Musketeer The Log
Musketeer Skeleton Army
Electro Giant Bats Zap Musketeer Princess
Skeleton Army Bats Musketeer
Skeleton Army
Zap Bats Skeleton Army The Log
Musketeer Skeleton Army
Bats Musketeer
Skeleton Army Zap Electro Giant The Log
Skeleton Army
Musketeer Skeleton Army Electro Giant Princess
Skeleton Army Electro Giant Bats Zap Musketeer The Log
Bats Zap Musketeer Electro Giant The Log Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer The Log
Zap Musketeer The Log Princess
The Log
Musketeer The Log
Zap The Log
Electro Giant Bats Zap Musketeer Princess
Musketeer The Log Princess
The Log Zap Princess
The Log Zap
Bats Musketeer
Zap Musketeer The Log Princess
Zap Musketeer Princess
Musketeer The Log Princess
Musketeer Princess
Princess Zap Musketeer The Log
Zap Musketeer The Log Princess
Musketeer The Log Princess
Bats
Zap Musketeer The Log Princess
Zap Electro Giant The Log Princess
Musketeer The Log
Princess
Musketeer The Log
Zap Musketeer The Log
Zap Electro Giant The Log Princess
The Log Zap Musketeer Princess
Zap Musketeer The Log Princess
Zap Musketeer The Log
Bats Zap Musketeer Electro Giant Princess
Zap Bats Musketeer Electro Giant
Zap Musketeer The Log
Zap Princess
The Log Princess
Zap Bats Musketeer Skeleton Army Princess
Zap Musketeer Princess
The Log
Musketeer Princess
The Log Zap Musketeer Princess
Zap Electro Giant
Musketeer
Zap Electro Giant Bats Musketeer The Log Princess
Bats Zap Musketeer Princess
Zap Musketeer Electro Giant The Log Princess

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