My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Hut Prince Executioner Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Prince Giant Skeleton
Giant Snowball
Hog Rider Goblin Hut
Zap
Goblin Hut Prince
Barbarian Barrel
Elixir Golem Goblin Hut Executioner Giant Skeleton Magic Archer
The Log
Elixir Golem Hog Rider Goblin Hut Prince Giant Skeleton
Earthquake
Elixir Golem Hog Rider Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Elixir Golem Hog Rider Goblin Hut Prince Executioner Giant Skeleton Magic Archer
Fireball
Elixir Golem Hog Rider Goblin Hut Executioner Magic Archer
Poison
Elixir Golem Goblin Hut Executioner Magic Archer
Lightning
Goblin Hut Prince Executioner Magic Archer
Rocket
Hog Rider Goblin Hut Prince Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Prince Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Fireball Hog Rider Magic Archer Goblin Hut Prince Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Fireball Hog Rider Magic Archer

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Hog Rider Goblin Hut Executioner Magic Archer
Fireball
Hog Rider Elixir Golem Magic Archer
Hog Rider
Fireball Elixir Golem Goblin Hut Prince Executioner Giant Skeleton Magic Archer
Goblin Hut
Elixir Golem Hog Rider Prince Giant Skeleton Magic Archer
Prince
Hog Rider Goblin Hut Magic Archer
Executioner
Elixir Golem Hog Rider
Giant Skeleton
Hog Rider Goblin Hut Magic Archer
Magic Archer
Elixir Golem Fireball Hog Rider Goblin Hut Prince Giant Skeleton

Defense Synergies 0 6

Elixir Golem
Fireball
Goblin Hut
Hog Rider
Goblin Hut
Fireball Giant Skeleton
Prince
Executioner Magic Archer
Executioner
Prince Giant Skeleton
Giant Skeleton
Goblin Hut Executioner Magic Archer
Magic Archer
Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Executioner Magic Archer
Goblin Hut Prince Executioner
Goblin Hut Prince Executioner Giant Skeleton
Goblin Hut Prince
Fireball Prince Giant Skeleton
Fireball Executioner Magic Archer
Fireball Goblin Hut Executioner Magic Archer
Fireball Giant Skeleton Magic Archer
Goblin Hut Prince
Prince Giant Skeleton
Executioner Fireball Goblin Hut Giant Skeleton Magic Archer
Executioner Fireball Goblin Hut Magic Archer
Goblin Hut Prince Fireball Giant Skeleton
Fireball Executioner Goblin Hut Prince Magic Archer
Goblin Hut Prince
Fireball Goblin Hut Prince
Fireball Goblin Hut Prince Executioner
Fireball Goblin Hut Prince Executioner Magic Archer
Executioner Fireball Goblin Hut Giant Skeleton Magic Archer
Goblin Hut Prince
Fireball Prince Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Hut Prince Giant Skeleton
Fireball Prince Executioner Magic Archer
Giant Skeleton Goblin Hut Prince
Prince Giant Skeleton Fireball
Giant Skeleton Goblin Hut Prince Executioner
Fireball Executioner Goblin Hut Magic Archer
Prince Fireball Goblin Hut Giant Skeleton
Giant Skeleton Prince
Giant Skeleton Fireball Goblin Hut Prince Magic Archer
Goblin Hut
Goblin Hut Prince Giant Skeleton
Fireball Prince Giant Skeleton
Prince Giant Skeleton Fireball Executioner
Fireball Executioner Magic Archer
Goblin Hut Fireball Prince Executioner Giant Skeleton Magic Archer
Executioner Fireball Goblin Hut Giant Skeleton Magic Archer
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Giant Skeleton
Fireball Executioner Magic Archer
Fireball Goblin Hut Giant Skeleton Magic Archer
Fireball Prince Giant Skeleton
Fireball Executioner Magic Archer
Fireball Executioner Magic Archer
Executioner Magic Archer
Fireball Executioner Magic Archer
Fireball
Fireball Prince
Fireball Prince Magic Archer
Fireball Executioner Magic Archer
Fireball Goblin Hut Executioner Magic Archer
Fireball Magic Archer
Fireball Goblin Hut Prince Magic Archer
Fireball Goblin Hut Executioner Magic Archer
Magic Archer Fireball Goblin Hut Executioner
Fireball
Fireball Prince Executioner Magic Archer
Fireball Magic Archer
Fireball Prince Giant Skeleton Magic Archer
Fireball
Prince
Fireball
Fireball Executioner Magic Archer
Fireball Executioner Magic Archer
Fireball Prince Magic Archer
Fireball Magic Archer
Fireball Executioner Magic Archer
Fireball Goblin Hut
Fireball
Fireball Magic Archer
Fireball Magic Archer
Prince Giant Skeleton
Fireball Magic Archer
Fireball Goblin Hut Prince Magic Archer
Fireball Executioner Magic Archer
Fireball
Fireball Prince Executioner Magic Archer
Fireball Executioner Magic Archer
Fireball Giant Skeleton
Prince Executioner
Fireball Giant Skeleton Magic Archer
Fireball Executioner Magic Archer
Fireball Prince Executioner Giant Skeleton Magic Archer
Prince
Fireball

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