My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Ice Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Ice Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon Night Witch
Giant Snowball
Hog Rider Witch Inferno Dragon Night Witch
Zap
Witch Inferno Dragon Night Witch
Barbarian Barrel
Tesla Witch Ice Wizard Night Witch
The Log
Hog Rider Witch
Earthquake
Tesla Hog Rider Witch
Arrows
Witch Night Witch
Royal Delivery
Hog Rider Witch Ice Wizard Inferno Dragon Night Witch
Fireball
Tesla Hog Rider Witch Ice Wizard Inferno Dragon Night Witch
Poison
Witch Ice Wizard Night Witch
Lightning
Tesla Witch Ice Wizard Inferno Dragon Night Witch
Rocket
Hog Rider Witch Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Ice Wizard Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Void Ice Wizard Tesla Hog Rider Inferno Dragon Night Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Void Ice Wizard Tesla

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Hog Rider
Rage Void Witch
Rage
Hog Rider Witch Night Witch
Void
Hog Rider
Witch
Rage Hog Rider
Ice Wizard
Inferno Dragon
Night Witch
Rage

Defense Synergies 0 5

Tesla
Inferno Dragon Night Witch
Hog Rider
Rage
Void
Witch
Ice Wizard
Ice Wizard
Witch Inferno Dragon Night Witch
Inferno Dragon
Tesla Ice Wizard
Night Witch
Tesla Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Void
Inferno Dragon Tesla Witch Ice Wizard Night Witch
Tesla Witch Void Ice Wizard Inferno Dragon Night Witch
Tesla Witch Inferno Dragon Night Witch Ice Wizard
Tesla Ice Wizard Night Witch
Tesla Inferno Dragon Void Witch Ice Wizard Night Witch
Tesla Void
Tesla Witch Inferno Dragon Ice Wizard Night Witch
Tesla Ice Wizard Night Witch
Witch Ice Wizard Tesla Night Witch
Tesla Inferno Dragon Witch Ice Wizard Night Witch
Tesla Night Witch Witch Ice Wizard
Tesla Witch Night Witch
Inferno Dragon Tesla
Tesla Inferno Dragon
Tesla Witch Night Witch
Tesla Witch Ice Wizard Night Witch
Witch Tesla Ice Wizard Inferno Dragon
Tesla Inferno Dragon
Tesla Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Void Witch
Void Tesla Inferno Dragon
Witch
Tesla Night Witch
Tesla Witch Inferno Dragon Night Witch
Tesla Witch Ice Wizard
Tesla Void Witch Ice Wizard Night Witch
Tesla Inferno Dragon
Void Witch Inferno Dragon
Witch Tesla Inferno Dragon
Inferno Dragon Tesla Witch
Void
Tesla Witch Night Witch
Tesla Witch
Tesla Witch Inferno Dragon Night Witch
Tesla Witch Ice Wizard Inferno Dragon
Void Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Ice Wizard
Void
Void
Witch Ice Wizard
Witch
Ice Wizard
Void
Void Night Witch
Void
Void
Void
Void
Witch
Night Witch
Void
Void Witch
Void Night Witch
Void
Void
Void
Witch Ice Wizard
Witch Inferno Dragon
Void Witch Ice Wizard
Void Witch
Void
Void Witch Ice Wizard Night Witch
Void Witch
Void Night Witch
Void Night Witch
Void
Void Witch Night Witch
Witch Ice Wizard
Void
Void
Witch
Void Witch
Void Witch
Inferno Dragon
Void
Void

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