My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Battle Healer Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Curse Skeleton Army
Giant Snowball
Hog Rider Goblin Curse Skeleton Army Electro Dragon Princess
Zap
Goblin Curse Skeleton Army Princess
Barbarian Barrel
Goblin Curse Skeleton Army Princess Electro Wizard
The Log
Hog Rider Goblin Curse Skeleton Army Princess
Earthquake
Hog Rider Skeleton Army
Arrows
Goblin Curse Skeleton Army Princess
Royal Delivery
Hog Rider Battle Healer Skeleton Army Electro Dragon Princess Electro Wizard
Fireball
Hog Rider Battle Healer Skeleton Army Electro Dragon Princess Electro Wizard
Poison
Battle Healer Goblin Curse Skeleton Army Electro Dragon Princess Electro Wizard
Lightning
Battle Healer Electro Dragon Electro Wizard
Rocket
Hog Rider Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Goblin Curse Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Skeleton Army Princess Hog Rider Battle Healer Electro Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Arrows Skeleton Army Princess

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Curse Battle Healer
Hog Rider
Arrows Battle Healer Princess Electro Wizard
Battle Healer
Electro Dragon Arrows Hog Rider Princess Electro Wizard
Goblin Curse
Arrows
Skeleton Army
Electro Dragon
Battle Healer
Princess
Hog Rider Battle Healer
Electro Wizard
Hog Rider Battle Healer

Defense Synergies 1 7

Arrows
Battle Healer
Hog Rider
Battle Healer
Electro Dragon Arrows Princess Electro Wizard
Goblin Curse
Skeleton Army
Electro Dragon Princess Electro Wizard
Electro Dragon
Battle Healer Skeleton Army Electro Wizard
Princess
Battle Healer Skeleton Army
Electro Wizard
Battle Healer Skeleton Army Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Electro Wizard
Skeleton Army Battle Healer Goblin Curse Electro Dragon Electro Wizard
Skeleton Army Goblin Curse Electro Dragon Electro Wizard
Skeleton Army Goblin Curse Electro Dragon Electro Wizard
Arrows Battle Healer Skeleton Army Princess
Arrows Skeleton Army Electro Dragon Electro Wizard
Electro Wizard Arrows Goblin Curse Electro Dragon Princess
Arrows Battle Healer Electro Dragon Electro Wizard
Goblin Curse Skeleton Army Princess
Skeleton Army Battle Healer Electro Wizard
Goblin Curse Skeleton Army Electro Wizard Arrows Electro Dragon Princess
Arrows Goblin Curse Electro Dragon Princess Electro Wizard
Skeleton Army Battle Healer Goblin Curse Electro Dragon Electro Wizard
Skeleton Army Arrows Goblin Curse Electro Dragon Princess Electro Wizard
Skeleton Army Goblin Curse Electro Wizard
Skeleton Army Goblin Curse Electro Wizard
Arrows Skeleton Army Electro Dragon Electro Wizard
Arrows Battle Healer Skeleton Army Electro Dragon Electro Wizard
Arrows Battle Healer Goblin Curse Electro Dragon Princess Electro Wizard
Goblin Curse Electro Wizard
Skeleton Army Arrows Battle Healer Goblin Curse Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Battle Healer Electro Wizard
Electro Wizard Arrows Battle Healer Electro Dragon
Skeleton Army Battle Healer Electro Dragon Electro Wizard
Skeleton Army Battle Healer Electro Wizard
Battle Healer Goblin Curse Skeleton Army
Arrows Goblin Curse Electro Dragon Princess Electro Wizard
Skeleton Army Battle Healer Electro Wizard
Battle Healer Goblin Curse Skeleton Army
Electro Dragon Electro Wizard Skeleton Army
Goblin Curse Skeleton Army
Electro Dragon
Skeleton Army Arrows Electro Wizard
Skeleton Army Goblin Curse
Goblin Curse Skeleton Army Electro Dragon Princess
Skeleton Army Electro Dragon Electro Wizard Battle Healer
Arrows Battle Healer Goblin Curse Electro Dragon Princess Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Electro Dragon
Arrows Goblin Curse Electro Dragon Princess Electro Wizard
Arrows Electro Dragon
Arrows
Arrows Goblin Curse
Arrows Goblin Curse Electro Dragon Princess
Arrows Princess
Arrows Goblin Curse Electro Dragon Princess
Arrows Electro Dragon
Electro Dragon Electro Wizard
Arrows Electro Dragon Princess Electro Wizard
Arrows Goblin Curse Electro Dragon Princess
Princess
Arrows Electro Dragon Princess
Princess Arrows
Arrows Electro Dragon Princess
Arrows Electro Dragon Princess
Arrows
Arrows Electro Dragon Princess Electro Wizard
Arrows Goblin Curse Electro Dragon Princess
Arrows Princess
Arrows Electro Dragon
Arrows Goblin Curse Electro Dragon Princess
Arrows Electro Dragon Princess Electro Wizard
Arrows Electro Dragon Princess
Arrows Goblin Curse
Arrows Goblin Curse Electro Dragon Princess Electro Wizard
Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows Electro Dragon Princess Electro Wizard
Arrows Goblin Curse Princess
Electro Wizard Skeleton Army Electro Dragon Princess
Arrows Goblin Curse Electro Dragon Princess Electro Wizard
Arrows
Electro Dragon Princess Electro Wizard
Arrows Electro Dragon Princess
Arrows
Electro Dragon
Electro Dragon Princess Electro Wizard
Electro Dragon Princess Electro Wizard
Electro Dragon Princess Electro Wizard
Electro Dragon

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