My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

3 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider
Giant Snowball
Bomber Hog Rider
Zap
Bomber Firecracker Royal Giant
Barbarian Barrel
Ice Spirit Bomber Firecracker Bomb Tower
The Log
Ice Spirit Bomber Firecracker Royal Giant Hog Rider
Earthquake
Bomber Firecracker Bomb Tower Hog Rider
Arrows
Ice Spirit Bomber Firecracker
Royal Delivery
Ice Spirit Bomber Firecracker Hog Rider
Fireball
Bomber Firecracker Bomb Tower Hog Rider
Poison
Bomber Firecracker Bomb Tower
Lightning
Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Firecracker Bomb Tower Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Rage Firecracker Bomb Tower Hog Rider Freeze Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Rage Firecracker

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Hog Rider Bomber Firecracker Royal Giant
Bomber
Royal Giant Ice Spirit Hog Rider
Firecracker
Royal Giant Hog Rider Ice Spirit
Royal Giant
Ice Spirit Bomber Firecracker Ice Spirit Hog Rider
Bomb Tower
Hog Rider
Ice Spirit Firecracker Rage Freeze Bomber Royal Giant
Rage
Hog Rider
Freeze
Hog Rider

Defense Synergies 0 4

Ice Spirit
Bomber Firecracker Bomb Tower
Bomber
Ice Spirit
Firecracker
Ice Spirit Bomb Tower
Royal Giant
Bomb Tower
Ice Spirit Firecracker
Hog Rider
Rage
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker
Bomb Tower Ice Spirit Bomber Firecracker
Bomb Tower Bomber Freeze
Bomb Tower Bomber Firecracker
Bomber Firecracker Bomb Tower
Freeze Bomber Firecracker Bomb Tower
Ice Spirit Firecracker Bomb Tower Freeze
Bomb Tower
Bomb Tower
Ice Spirit Bomber Firecracker
Bomber Firecracker Bomb Tower Freeze
Firecracker
Bomb Tower Ice Spirit Bomber Freeze
Bomber Bomb Tower Ice Spirit Firecracker Freeze
Bomb Tower
Bomb Tower Ice Spirit Freeze
Bomb Tower Bomber Firecracker
Ice Spirit Bomb Tower Bomber Firecracker
Bomb Tower Freeze Ice Spirit Bomber Firecracker
Bomb Tower
Bomber Firecracker Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomber Firecracker Bomb Tower
Ice Spirit Bomb Tower
Firecracker Ice Spirit Bomb Tower Freeze
Bomb Tower
Bomb Tower
Freeze Ice Spirit Firecracker Bomb Tower
Bomb Tower
Bomb Tower
Bomber Firecracker Bomb Tower
Ice Spirit Bomber Firecracker Bomb Tower Freeze
Bomber Firecracker Bomb Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker
Firecracker Freeze
Bomber Firecracker
Firecracker Ice Spirit Freeze
Bomber Firecracker
Ice Spirit Firecracker Freeze
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Freeze
Firecracker
Bomber Firecracker
Firecracker
Freeze
Bomber
Bomber Firecracker
Bomber Firecracker
Firecracker Freeze Ice Spirit Bomber
Firecracker
Firecracker
Firecracker
Ice Spirit Firecracker Freeze
Bomber
Ice Spirit Firecracker Freeze
Firecracker
Ice Spirit Freeze
Firecracker
Freeze
Firecracker
Bomber Firecracker
Firecracker
Ice Spirit Firecracker Freeze
Firecracker
Firecracker Freeze

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