My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Void Goblin Machine Little Prince Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Demolisher Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Goblin Gang Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher
Giant Snowball
Goblins Goblin Gang Witch
Zap
Goblins Goblin Gang Witch Goblin Giant
Barbarian Barrel
Ice Spirit Goblins Goblin Gang Witch
The Log
Ice Spirit Goblins Goblin Gang Goblin Demolisher Witch
Earthquake
Goblin Gang Witch
Arrows
Ice Spirit Goblins Goblin Gang Witch
Royal Delivery
Ice Spirit Goblins Goblin Gang Goblin Demolisher Witch
Fireball
Goblin Gang Witch
Poison
Goblin Gang Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Goblin Demolisher The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Goblin Demolisher

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Arrows Goblin Gang Goblin Demolisher Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Arrows

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblins Witch Goblin Giant
Goblins
Ice Spirit
Arrows
Goblin Giant
Goblin Gang
Goblin Giant
Goblin Demolisher
Witch
Ice Spirit Goblin Giant
Goblin Giant
Ice Spirit Arrows Goblin Gang Witch The Log
The Log
Goblin Giant

Defense Synergies 1 8

Ice Spirit
Goblin Gang Goblins Witch Goblin Giant The Log
Goblins
Ice Spirit The Log
Arrows
Goblin Gang
Ice Spirit The Log
Goblin Demolisher
Witch
Ice Spirit The Log
Goblin Giant
Ice Spirit The Log
The Log
Ice Spirit Goblins Goblin Gang Witch Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant The Log
Ice Spirit Goblins Goblin Gang Witch The Log
Goblin Gang Witch Goblins
Witch Goblins Goblin Gang
Arrows The Log
Arrows Goblin Gang The Log Goblins
Ice Spirit Arrows Goblin Gang Witch
Arrows Goblin Giant The Log
Witch Goblins Goblin Gang
Goblin Gang Ice Spirit Goblins
Goblins Goblin Gang Witch Arrows Goblin Giant The Log
Arrows Goblin Gang Witch
Ice Spirit Goblin Gang Witch The Log
Ice Spirit Goblins Arrows Goblin Gang Witch The Log
Goblin Gang
Ice Spirit Goblin Gang The Log
Goblins Arrows Goblin Gang Witch
Ice Spirit Arrows Goblins Goblin Gang Witch The Log
Arrows Witch The Log Ice Spirit
Goblin Gang Goblins Arrows Witch Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Witch
Arrows Goblin Gang The Log
Goblin Gang Ice Spirit Goblins Witch Goblin Giant The Log
Goblin Gang Goblin Giant The Log
Goblin Gang Witch Goblin Giant
Arrows Ice Spirit Goblin Gang Witch Goblin Giant
Goblin Gang Goblins Witch Goblin Giant
Goblin Giant
Ice Spirit Goblins Witch The Log
Witch Goblin Gang Goblin Giant
Witch
Arrows Goblin Giant The Log
Goblin Gang Witch Goblin Giant
Witch
Goblin Gang Witch Ice Spirit Goblins Goblin Giant The Log
Arrows Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows Goblin Giant The Log
Arrows The Log
Arrows The Log
Arrows Ice Spirit Witch Goblin Giant
Arrows Witch The Log
Arrows The Log Ice Spirit
Arrows The Log
Goblins Goblin Gang
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Arrows The Log
Arrows Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Spirit Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Arrows Witch
Ice Spirit Witch
Arrows The Log
Ice Spirit Arrows
Arrows The Log
Ice Spirit Goblin Gang Witch
Arrows Witch
Arrows The Log
Goblin Gang
Arrows The Log
Arrows
Ice Spirit Goblin Gang Witch The Log
Witch
Witch Goblin Giant The Log

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