My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Musketeer P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Musketeer Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Ice Spirit Tesla Musketeer Electro Wizard
The Log
Ice Spirit Musketeer Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Musketeer Hog Rider P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Tesla Musketeer Hog Rider Electro Wizard Inferno Dragon
Poison
Musketeer Electro Wizard
Lightning
Tesla Musketeer Electro Wizard Inferno Dragon
Rocket
Musketeer Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Tesla Musketeer Hog Rider Electro Wizard Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit The Log Tesla Musketeer

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Musketeer Inferno Dragon
Tesla
Musketeer
Hog Rider Ice Spirit P.E.K.K.A The Log
Hog Rider
Ice Spirit Musketeer The Log Electro Wizard
P.E.K.K.A
Ice Spirit Electro Wizard Musketeer The Log
The Log
Hog Rider Musketeer P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider
Inferno Dragon
Ice Spirit

Defense Synergies 5 13

Ice Spirit
Musketeer Tesla P.E.K.K.A The Log Electro Wizard Inferno Dragon
Tesla
Musketeer The Log Ice Spirit Electro Wizard Inferno Dragon
Musketeer
Ice Spirit Tesla The Log P.E.K.K.A Electro Wizard
Hog Rider
P.E.K.K.A
The Log Ice Spirit Musketeer Electro Wizard
The Log
Tesla Musketeer P.E.K.K.A Ice Spirit Electro Wizard Inferno Dragon
Electro Wizard
Ice Spirit Tesla Musketeer P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Ice Spirit Tesla The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer The Log Electro Wizard
P.E.K.K.A Inferno Dragon Ice Spirit Tesla Musketeer The Log Electro Wizard
Tesla P.E.K.K.A Musketeer Electro Wizard Inferno Dragon
Tesla P.E.K.K.A Inferno Dragon Musketeer Electro Wizard
P.E.K.K.A The Log
The Log Tesla Musketeer Electro Wizard
Tesla Musketeer Electro Wizard Inferno Dragon Ice Spirit
Tesla Musketeer P.E.K.K.A The Log Electro Wizard
Tesla P.E.K.K.A Inferno Dragon Musketeer
Ice Spirit Tesla Musketeer Electro Wizard
Electro Wizard Tesla Musketeer The Log
Tesla Musketeer Inferno Dragon Electro Wizard
Tesla P.E.K.K.A Ice Spirit Musketeer The Log Electro Wizard
Ice Spirit Tesla P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon Tesla Electro Wizard
Ice Spirit Tesla P.E.K.K.A The Log Electro Wizard Inferno Dragon
Tesla Musketeer P.E.K.K.A Electro Wizard
Ice Spirit Tesla Musketeer The Log Electro Wizard
The Log Ice Spirit Tesla Musketeer Electro Wizard Inferno Dragon
P.E.K.K.A Tesla Musketeer Electro Wizard Inferno Dragon
Tesla Musketeer P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A Electro Wizard
Electro Wizard Tesla Musketeer The Log Inferno Dragon
P.E.K.K.A Ice Spirit Musketeer The Log Electro Wizard
P.E.K.K.A Tesla Musketeer The Log Electro Wizard
P.E.K.K.A Tesla Musketeer Inferno Dragon
Ice Spirit Tesla Musketeer Electro Wizard
P.E.K.K.A Tesla Musketeer Electro Wizard
P.E.K.K.A Tesla Inferno Dragon
P.E.K.K.A Electro Wizard Ice Spirit The Log Inferno Dragon
P.E.K.K.A Tesla Musketeer Inferno Dragon
P.E.K.K.A Inferno Dragon Tesla Musketeer
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla
Tesla Musketeer
Tesla Electro Wizard Ice Spirit Musketeer P.E.K.K.A The Log Inferno Dragon
Tesla Musketeer P.E.K.K.A The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Electro Wizard
The Log
Musketeer The Log
The Log
Ice Spirit Musketeer
Musketeer The Log
The Log Ice Spirit
The Log
Musketeer Electro Wizard
Musketeer The Log Electro Wizard
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log Electro Wizard
The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Ice Spirit
Inferno Dragon
The Log Musketeer Electro Wizard
Musketeer The Log
Musketeer The Log
Musketeer Electro Wizard
Electro Wizard Ice Spirit Musketeer
Musketeer The Log
Ice Spirit Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Ice Spirit Musketeer
Musketeer Electro Wizard
The Log
Musketeer Electro Wizard
The Log Musketeer
Musketeer P.E.K.K.A
Ice Spirit Musketeer The Log Electro Wizard
Musketeer Electro Wizard
Musketeer The Log Electro Wizard
P.E.K.K.A Inferno Dragon

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