My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems Why?

Missing cards in your collection

Goblin Curse Goblin Machine Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Giant Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Barbarian Barrel Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Ice Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Ice Wizard
Fireball
Firecracker Elite Barbarians Ice Wizard
Poison
Firecracker Ice Wizard
Lightning
Elite Barbarians Ice Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Poison Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Barbarian Barrel Poison Electro Giant Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Electro Giant Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Firecracker Ice Wizard Fireball Poison Elite Barbarians Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Firecracker Ice Wizard Fireball

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Barbarian Barrel Mega Knight
Elite Barbarians
Firecracker Fireball Barbarian Barrel Mega Knight
Fireball
Elite Barbarians Mega Knight
Barbarian Barrel
Firecracker Elite Barbarians Electro Giant Ice Wizard Mega Knight
Poison
Mega Knight
Electro Giant
Barbarian Barrel
Ice Wizard
Barbarian Barrel
Mega Knight
Firecracker Elite Barbarians Fireball Barbarian Barrel Poison

Defense Synergies 1 14

Firecracker
Barbarian Barrel Ice Wizard Mega Knight
Elite Barbarians
Mega Knight
Fireball
Barbarian Barrel Ice Wizard Mega Knight
Barbarian Barrel
Fireball Firecracker Poison Electro Giant Ice Wizard Mega Knight
Poison
Barbarian Barrel Ice Wizard Mega Knight
Electro Giant
Barbarian Barrel Ice Wizard
Ice Wizard
Firecracker Fireball Barbarian Barrel Poison Electro Giant Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball Barbarian Barrel Poison Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Barbarian Barrel
Elite Barbarians Firecracker Ice Wizard Mega Knight
Mega Knight Elite Barbarians Ice Wizard
Elite Barbarians Firecracker Ice Wizard Mega Knight
Firecracker Elite Barbarians Fireball Barbarian Barrel Poison Mega Knight
Fireball Barbarian Barrel Firecracker Ice Wizard Mega Knight
Firecracker Fireball Poison Ice Wizard
Fireball Barbarian Barrel Poison Electro Giant Mega Knight
Elite Barbarians Ice Wizard
Elite Barbarians Firecracker Barbarian Barrel Ice Wizard Mega Knight
Poison Ice Wizard Firecracker Fireball Barbarian Barrel Electro Giant Mega Knight
Firecracker Fireball Poison Ice Wizard
Mega Knight Elite Barbarians Fireball Ice Wizard
Fireball Mega Knight Firecracker Barbarian Barrel Poison
Elite Barbarians Mega Knight
Elite Barbarians Fireball Electro Giant Mega Knight
Mega Knight Firecracker Elite Barbarians Fireball Poison
Fireball Mega Knight Firecracker Elite Barbarians Barbarian Barrel Ice Wizard
Barbarian Barrel Poison Firecracker Fireball Ice Wizard Mega Knight
Elite Barbarians
Mega Knight Firecracker Elite Barbarians Fireball Barbarian Barrel Poison Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Fireball Barbarian Barrel Electro Giant
Fireball Poison Firecracker Elite Barbarians Barbarian Barrel Mega Knight
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Fireball Barbarian Barrel
Elite Barbarians Mega Knight
Firecracker Fireball Poison Electro Giant Ice Wizard
Elite Barbarians Fireball Ice Wizard
Mega Knight Elite Barbarians
Mega Knight Firecracker Elite Barbarians Fireball Barbarian Barrel Poison
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Fireball Poison Electro Giant
Elite Barbarians Mega Knight Fireball
Firecracker Fireball Electro Giant Mega Knight
Elite Barbarians Electro Giant Firecracker Fireball Barbarian Barrel Poison
Poison Mega Knight Firecracker Elite Barbarians Fireball Barbarian Barrel Electro Giant Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Firecracker Barbarian Barrel
Firecracker Fireball Poison Barbarian Barrel Ice Wizard
Fireball Barbarian Barrel Poison
Firecracker Fireball Barbarian Barrel Poison
Fireball Poison Firecracker Barbarian Barrel Mega Knight
Firecracker Fireball Poison Electro Giant Ice Wizard
Firecracker Poison
Fireball Poison Firecracker Barbarian Barrel Ice Wizard
Fireball Poison Firecracker
Elite Barbarians Fireball Poison
Firecracker Poison Fireball Barbarian Barrel
Fireball Poison Firecracker
Poison Firecracker Elite Barbarians Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel Poison
Firecracker Elite Barbarians Fireball Barbarian Barrel Poison
Firecracker Fireball Barbarian Barrel Poison
Firecracker Fireball Barbarian Barrel Poison Mega Knight
Fireball Barbarian Barrel Poison
Firecracker Fireball Barbarian Barrel Poison Mega Knight
Firecracker Fireball Barbarian Barrel Poison Electro Giant Mega Knight
Fireball Poison Mega Knight
Fireball Poison
Fireball Barbarian Barrel Poison
Firecracker Poison Electro Giant Fireball Barbarian Barrel Ice Wizard Mega Knight
Firecracker Fireball Poison Barbarian Barrel Ice Wizard
Fireball Poison Mega Knight
Fireball Poison Firecracker Barbarian Barrel
Elite Barbarians Poison Firecracker Fireball Electro Giant Ice Wizard
Firecracker Fireball Poison Electro Giant
Elite Barbarians Fireball
Poison Fireball Mega Knight
Firecracker Fireball Poison
Mega Knight
Firecracker Fireball Poison
Fireball Barbarian Barrel
Fireball Poison Firecracker Ice Wizard
Fireball Barbarian Barrel
Fireball Poison Firecracker Mega Knight
Firecracker Fireball Poison
Fireball Poison Electro Giant
Firecracker Elite Barbarians Mega Knight
Electro Giant Firecracker Elite Barbarians Fireball Poison
Firecracker Fireball Poison
Poison Firecracker Fireball Barbarian Barrel Electro Giant Mega Knight

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