My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Dragon Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon X-Bow Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem X-Bow Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Inferno Dragon Ram Rider
Giant Snowball
Minions Electro Dragon Inferno Dragon Ram Rider
Zap
Minions X-Bow Inferno Dragon Ram Rider
Barbarian Barrel
Elixir Golem X-Bow
The Log
Elixir Golem X-Bow Ram Rider
Earthquake
Elixir Golem X-Bow
Arrows
Minions
Royal Delivery
Minions Elixir Golem Electro Dragon Inferno Dragon Ram Rider
Fireball
Minions Elixir Golem Electro Dragon X-Bow Inferno Dragon Ram Rider
Poison
Minions Elixir Golem Electro Dragon X-Bow
Lightning
Electro Dragon X-Bow Inferno Dragon Ram Rider
Rocket
Electro Dragon X-Bow Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Elixir Golem Inferno Dragon Electro Dragon Ram Rider X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Elixir Golem

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
X-Bow Ram Rider Minions Elixir Golem Electro Dragon The Log
Minions
Zap Elixir Golem Inferno Dragon Ram Rider
Elixir Golem
Zap Minions Electro Dragon The Log Inferno Dragon
Electro Dragon
Zap Elixir Golem Inferno Dragon
X-Bow
Zap The Log
The Log
X-Bow Zap Elixir Golem Ram Rider
Inferno Dragon
Minions Elixir Golem Electro Dragon
Ram Rider
Zap Minions The Log

Defense Synergies 1 13

Zap
Minions Electro Dragon X-Bow The Log Inferno Dragon Ram Rider
Minions
Zap X-Bow The Log Ram Rider
Elixir Golem
Electro Dragon
Zap The Log Inferno Dragon
X-Bow
The Log Zap Minions
The Log
X-Bow Zap Minions Electro Dragon Inferno Dragon Ram Rider
Inferno Dragon
Zap Electro Dragon The Log
Ram Rider
Zap Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Dragon X-Bow The Log Ram Rider
Inferno Dragon Zap Minions Electro Dragon X-Bow The Log Ram Rider
Ram Rider Minions Electro Dragon Inferno Dragon
Inferno Dragon Minions Electro Dragon Ram Rider
X-Bow The Log
The Log Zap Minions Electro Dragon X-Bow
Minions Inferno Dragon Ram Rider Zap Electro Dragon X-Bow
Zap Electro Dragon X-Bow The Log Ram Rider
Inferno Dragon Minions X-Bow
Minions Zap Electro Dragon X-Bow The Log Ram Rider
Minions Inferno Dragon Zap Electro Dragon Ram Rider
Zap Minions Electro Dragon X-Bow The Log Ram Rider
Zap Minions Electro Dragon X-Bow The Log
Inferno Dragon X-Bow Ram Rider
Zap X-Bow The Log Inferno Dragon Ram Rider
Minions Electro Dragon X-Bow
Zap Minions Electro Dragon X-Bow The Log Ram Rider
Zap The Log Minions Electro Dragon Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Minions Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap X-Bow
Zap Electro Dragon X-Bow The Log Inferno Dragon
Zap Minions Electro Dragon The Log Ram Rider
Zap X-Bow The Log Ram Rider
Inferno Dragon Ram Rider
Zap Minions Electro Dragon Ram Rider
Minions Ram Rider
Inferno Dragon
Zap Electro Dragon Minions X-Bow The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Electro Dragon
Zap The Log
Ram Rider
Electro Dragon
Electro Dragon Zap Minions X-Bow The Log Inferno Dragon
Minions Zap Electro Dragon The Log Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon X-Bow The Log
Zap Electro Dragon X-Bow The Log Ram Rider
Electro Dragon X-Bow The Log
The Log
Zap The Log
Zap Minions Electro Dragon Ram Rider
The Log
X-Bow The Log Zap Electro Dragon Ram Rider
The Log Zap Electro Dragon X-Bow Ram Rider
Minions Electro Dragon X-Bow
Zap Electro Dragon X-Bow The Log Ram Rider
Zap Electro Dragon
The Log
Minions Electro Dragon X-Bow
Zap X-Bow The Log
X-Bow Zap Electro Dragon The Log
Electro Dragon X-Bow The Log
Minions
Zap Electro Dragon X-Bow The Log
Zap Electro Dragon X-Bow The Log
Minions X-Bow The Log
X-Bow The Log
Zap Electro Dragon X-Bow The Log
Zap The Log Electro Dragon
Inferno Dragon
X-Bow The Log Zap Electro Dragon Ram Rider
Zap Electro Dragon X-Bow The Log Ram Rider
Zap X-Bow The Log
Zap Electro Dragon X-Bow
Zap Electro Dragon Minions
Zap Electro Dragon X-Bow The Log
Zap Electro Dragon
The Log
Zap Minions Electro Dragon X-Bow
Zap Electro Dragon Ram Rider
The Log
Electro Dragon
The Log Zap Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon Minions The Log
Zap Electro Dragon
Electro Dragon Zap X-Bow The Log
Inferno Dragon
Electro Dragon

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