My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Electro Wizard Lumberjack
The Log
Elite Barbarians Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Wizard Electro Wizard Inferno Dragon Lumberjack
Fireball
Elite Barbarians Hog Rider Wizard Electro Wizard Inferno Dragon Lumberjack
Poison
Wizard Electro Wizard
Lightning
Elite Barbarians Valkyrie Wizard Electro Wizard Inferno Dragon Lumberjack
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Hog Rider Electro Wizard Inferno Dragon Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Hog Rider Electro Wizard

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Lumberjack
Elite Barbarians
Arrows Valkyrie Hog Rider Wizard Lumberjack
Valkyrie
Elite Barbarians Hog Rider Lumberjack Wizard Electro Wizard
Hog Rider
Arrows Valkyrie Elite Barbarians Wizard Electro Wizard Lumberjack
Wizard
Elite Barbarians Valkyrie Hog Rider Lumberjack
Electro Wizard
Valkyrie Hog Rider Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Arrows Elite Barbarians Hog Rider Wizard Electro Wizard

Defense Synergies 1 10

Arrows
Valkyrie Lumberjack
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Arrows Wizard Electro Wizard Lumberjack
Hog Rider
Wizard
Elite Barbarians Valkyrie Electro Wizard Lumberjack
Electro Wizard
Valkyrie Wizard Inferno Dragon Lumberjack
Inferno Dragon
Electro Wizard
Lumberjack
Arrows Valkyrie Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Elite Barbarians Inferno Dragon Lumberjack Valkyrie Electro Wizard
Lumberjack Elite Barbarians Valkyrie Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Lumberjack Valkyrie Electro Wizard
Arrows Elite Barbarians Valkyrie Lumberjack
Arrows Valkyrie Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Arrows Wizard
Arrows Valkyrie Electro Wizard
Inferno Dragon Elite Barbarians Lumberjack
Elite Barbarians Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Arrows Wizard Lumberjack
Arrows Inferno Dragon Wizard Electro Wizard
Lumberjack Elite Barbarians Valkyrie Wizard Electro Wizard
Valkyrie Wizard Arrows Electro Wizard Lumberjack
Elite Barbarians Inferno Dragon Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Inferno Dragon Lumberjack
Wizard Arrows Elite Barbarians Valkyrie Electro Wizard Lumberjack
Arrows Elite Barbarians Valkyrie Wizard Electro Wizard Lumberjack
Arrows Valkyrie Wizard Electro Wizard Inferno Dragon Lumberjack
Elite Barbarians Electro Wizard Inferno Dragon Lumberjack
Valkyrie Wizard Arrows Elite Barbarians Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Elite Barbarians Electro Wizard
Electro Wizard Arrows Elite Barbarians Valkyrie Wizard Inferno Dragon Lumberjack
Lumberjack Elite Barbarians Valkyrie Electro Wizard
Valkyrie Lumberjack Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Inferno Dragon Lumberjack
Arrows Wizard Electro Wizard
Elite Barbarians Valkyrie Electro Wizard Lumberjack
Elite Barbarians Valkyrie Inferno Dragon Lumberjack
Electro Wizard Elite Barbarians Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Valkyrie Lumberjack
Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Wizard Lumberjack
Wizard Valkyrie
Elite Barbarians Electro Wizard Valkyrie Inferno Dragon Lumberjack
Arrows Valkyrie Elite Barbarians Wizard Electro Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Elite Barbarians Electro Wizard Lumberjack
Arrows Valkyrie Wizard Electro Wizard
Arrows Wizard
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Inferno Dragon
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Wizard Electro Wizard
Electro Wizard Wizard
Elite Barbarians
Arrows Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard
Arrows Wizard Electro Wizard
Arrows
Valkyrie Wizard Electro Wizard Lumberjack
Arrows Wizard
Arrows
Elite Barbarians
Elite Barbarians Electro Wizard
Electro Wizard
Electro Wizard

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