My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Curse Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Musketeer Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant
Giant Snowball
Bomber Archers Musketeer
Zap
Bomber Archers
Barbarian Barrel
Bomber Archers Knight Musketeer Wizard
The Log
Bomber Archers Mini P.E.K.K.A Musketeer
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Knight Mini P.E.K.K.A Musketeer Wizard
Fireball
Bomber Archers Musketeer Wizard
Poison
Bomber Archers Musketeer Wizard
Lightning
Knight Mini P.E.K.K.A Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Knight Fireball Mini P.E.K.K.A Musketeer Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Knight Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Mini P.E.K.K.A
Archers
Knight Mini P.E.K.K.A Giant
Knight
Archers Musketeer Bomber Fireball Wizard
Fireball
Knight Giant
Mini P.E.K.K.A
Giant Bomber Archers Musketeer Wizard
Musketeer
Knight Giant Mini P.E.K.K.A
Giant
Bomber Mini P.E.K.K.A Musketeer Archers Fireball Wizard
Wizard
Knight Mini P.E.K.K.A Giant

Defense Synergies 3 9

Bomber
Knight Mini P.E.K.K.A
Archers
Knight Mini P.E.K.K.A
Knight
Bomber Archers Musketeer Fireball Mini P.E.K.K.A Wizard
Fireball
Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Bomber Archers Knight Fireball Musketeer Wizard
Musketeer
Knight Fireball Mini P.E.K.K.A
Giant
Wizard
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Musketeer Wizard
Mini P.E.K.K.A Bomber Knight Musketeer
Mini P.E.K.K.A Bomber Archers Knight Musketeer
Mini P.E.K.K.A Bomber Knight Musketeer
Bomber Fireball Mini P.E.K.K.A
Fireball Bomber Archers Musketeer
Musketeer Archers Fireball Wizard
Fireball Musketeer
Mini P.E.K.K.A Musketeer
Knight Bomber Archers Mini P.E.K.K.A Musketeer
Archers Bomber Knight Fireball Musketeer Wizard
Musketeer Archers Fireball Wizard
Mini P.E.K.K.A Bomber Knight Fireball Musketeer Wizard
Bomber Fireball Wizard Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Wizard Bomber Knight Fireball Mini P.E.K.K.A Musketeer
Fireball Bomber Archers Knight Musketeer Wizard
Wizard Bomber Archers Knight Fireball Musketeer
Mini P.E.K.K.A Musketeer
Bomber Wizard Archers Knight Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Fireball
Fireball Bomber Archers Knight Mini P.E.K.K.A Musketeer Wizard
Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Fireball Musketeer
Knight Mini P.E.K.K.A Musketeer
Fireball Wizard Archers Musketeer
Mini P.E.K.K.A Archers Knight Fireball Musketeer
Mini P.E.K.K.A Knight
Knight Fireball Mini P.E.K.K.A
Musketeer
Knight Mini P.E.K.K.A Musketeer
Fireball
Mini P.E.K.K.A Knight Fireball Wizard
Wizard Bomber Archers Fireball Musketeer
Bomber Archers Knight Fireball Mini P.E.K.K.A Musketeer
Bomber Archers Fireball Mini P.E.K.K.A Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer
Fireball
Knight Fireball Musketeer
Bomber Fireball Wizard
Fireball Wizard Musketeer
Bomber Archers Musketeer Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Musketeer
Knight Fireball Musketeer Wizard
Fireball Archers Musketeer Wizard
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Bomber Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Bomber Mini P.E.K.K.A
Bomber Archers Fireball Mini P.E.K.K.A Musketeer Wizard
Bomber Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Bomber Fireball Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Archers Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Mini P.E.K.K.A
Bomber Fireball Musketeer Wizard
Fireball
Fireball Wizard
Archers Fireball Musketeer
Fireball Archers Musketeer Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Musketeer Wizard
Bomber Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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