My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince Giant Skeleton Royal Ghost Inferno Dragon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Giant Skeleton Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Barrel Inferno Dragon
Zap
Goblin Barrel Prince Inferno Dragon
Barbarian Barrel
Knight Goblin Barrel Giant Skeleton Royal Ghost
The Log
Goblin Barrel Prince Giant Skeleton
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Goblin Barrel Prince Giant Skeleton Royal Ghost Inferno Dragon
Fireball
Goblin Barrel Inferno Dragon
Poison
Lightning
Knight Prince Inferno Dragon Archer Queen
Rocket
Prince Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince Giant Skeleton Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Barrel Royal Ghost Inferno Dragon Prince Archer Queen Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Barrel Royal Ghost

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel Prince Giant Skeleton
Knight
Goblin Barrel Arrows Prince Archer Queen
Goblin Barrel
Knight Prince Arrows Giant Skeleton Royal Ghost
Prince
Goblin Barrel Arrows Knight Royal Ghost
Giant Skeleton
Arrows Goblin Barrel Archer Queen
Royal Ghost
Goblin Barrel Prince
Inferno Dragon
Archer Queen
Knight Giant Skeleton

Defense Synergies 1 3

Arrows
Knight Prince Giant Skeleton
Knight
Archer Queen Arrows
Goblin Barrel
Prince
Arrows
Giant Skeleton
Arrows
Royal Ghost
Inferno Dragon
Archer Queen
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Inferno Dragon Knight Prince
Prince Knight Giant Skeleton Inferno Dragon
Prince Inferno Dragon Knight
Arrows Prince Giant Skeleton
Arrows Royal Ghost
Inferno Dragon Arrows
Arrows Giant Skeleton
Inferno Dragon Prince Archer Queen
Knight Prince Giant Skeleton Royal Ghost
Arrows Knight Giant Skeleton Royal Ghost
Arrows Inferno Dragon
Prince Knight Giant Skeleton
Arrows Prince Royal Ghost
Inferno Dragon Knight Prince
Prince Inferno Dragon
Arrows Knight Prince
Arrows Knight Prince Royal Ghost
Arrows Knight Giant Skeleton Royal Ghost Inferno Dragon
Prince Inferno Dragon
Royal Ghost Arrows Knight Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince Giant Skeleton Royal Ghost
Arrows Knight Prince Royal Ghost Inferno Dragon
Giant Skeleton Knight Prince
Prince Giant Skeleton Knight
Giant Skeleton Knight Prince Inferno Dragon
Arrows
Prince Knight Giant Skeleton
Giant Skeleton Knight Prince Inferno Dragon
Giant Skeleton Knight Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Prince Giant Skeleton
Arrows Prince Giant Skeleton Archer Queen
Prince Giant Skeleton Knight
Knight Prince Giant Skeleton Inferno Dragon Archer Queen
Arrows Giant Skeleton Royal Ghost Inferno Dragon Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Giant Skeleton Royal Ghost
Arrows Royal Ghost
Arrows Giant Skeleton
Arrows Knight Prince Giant Skeleton
Arrows
Arrows
Arrows
Arrows
Arrows
Prince
Arrows Knight Prince
Arrows Archer Queen
Knight
Arrows
Arrows Prince
Arrows
Arrows
Arrows
Arrows Prince
Arrows
Prince Giant Skeleton
Arrows
Prince
Arrows
Arrows
Inferno Dragon
Arrows Royal Ghost
Arrows Prince
Arrows
Arrows
Arrows
Arrows
Prince Giant Skeleton
Arrows
Prince
Arrows Archer Queen
Arrows
Knight Prince
Arrows
Arrows Giant Skeleton Archer Queen
Prince Archer Queen
Giant Skeleton Archer Queen
Archer Queen
Prince Giant Skeleton Royal Ghost Archer Queen

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