My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Mother Witch Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Tombstone Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton King
Giant Snowball
Bats Archers Tombstone Witch Skeleton King
Zap
Bats Archers Tombstone Witch Skeleton King
Barbarian Barrel
Archers Knight Tombstone Witch Skeleton King
The Log
Archers Tombstone Witch Skeleton King
Earthquake
Archers Tombstone Witch Skeleton King
Arrows
Bats Archers Tombstone Witch Skeleton King
Royal Delivery
Bats Archers Knight Witch Skeleton King
Fireball
Archers Tombstone Witch Skeleton King
Poison
Bats Archers Tombstone Witch Skeleton King
Lightning
Knight Tombstone Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tombstone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Knight Tombstone Skeleton King Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Knight

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Skeleton King
Zap
Bats Archers Knight Witch Mega Knight
Archers
Knight Zap Mega Knight
Knight
Bats Archers Zap Witch
Tombstone
Witch
Zap Knight Mega Knight Skeleton King
Mega Knight
Bats Zap Archers Witch
Skeleton King
Bats Witch

Defense Synergies 4 13

Bats
Knight Zap Mega Knight Skeleton King
Zap
Mega Knight Bats Archers Knight Tombstone Witch
Archers
Knight Zap Tombstone Witch Mega Knight Skeleton King
Knight
Bats Archers Zap Witch
Tombstone
Skeleton King Zap Archers
Witch
Zap Archers Knight Mega Knight
Mega Knight
Zap Bats Archers Witch
Skeleton King
Tombstone Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone
Bats Zap Knight Tombstone Witch Mega Knight
Witch Mega Knight Bats Archers Knight Tombstone
Witch Bats Knight Tombstone Mega Knight Skeleton King
Tombstone Mega Knight
Bats Zap Archers Mega Knight
Bats Zap Archers Tombstone Witch
Zap Mega Knight
Witch Tombstone Skeleton King
Knight Archers Mega Knight
Bats Archers Witch Zap Knight Tombstone Mega Knight Skeleton King
Bats Zap Archers Witch
Tombstone Mega Knight Bats Zap Knight Witch
Mega Knight Bats Zap Tombstone Witch Skeleton King
Knight Tombstone Mega Knight Skeleton King
Zap Mega Knight
Mega Knight Bats Knight Tombstone Witch
Tombstone Mega Knight Bats Zap Archers Knight Witch
Zap Witch Bats Archers Knight Tombstone Mega Knight
Mega Knight Bats Archers Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Archers Tombstone Witch
Zap Archers Knight Mega Knight
Tombstone Mega Knight Bats Zap Knight Witch
Mega Knight Bats Zap Knight
Knight Tombstone Witch Mega Knight
Bats Zap Archers Witch
Bats Archers Knight Tombstone Witch
Mega Knight Knight
Zap Mega Knight Bats Knight Tombstone Witch
Witch Tombstone
Mega Knight Bats Knight Tombstone Witch
Mega Knight Zap
Mega Knight Knight Tombstone Witch Skeleton King
Archers Witch Mega Knight
Tombstone Witch Bats Zap Archers Knight Skeleton King
Bats Mega Knight Zap Archers Witch Skeleton King
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Zap Mega Knight
Bats Zap Witch
Archers Witch
Zap
Zap
Bats
Zap Knight
Zap Archers
Knight
Zap
Zap Witch
Mega Knight
Bats
Zap Archers Mega Knight
Zap Witch Mega Knight
Mega Knight
Zap
Zap Witch Mega Knight
Witch
Zap Witch
Zap Witch Mega Knight
Zap
Bats Zap Archers Witch
Zap Bats Witch
Zap Mega Knight
Zap
Mega Knight
Zap Bats Archers Tombstone Witch
Zap Archers Witch
Knight Mega Knight
Zap Skeleton King
Zap
Mega Knight
Zap Bats Witch Skeleton King
Bats Zap Witch
Zap Witch Mega Knight

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