My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Bandit
Giant Snowball
Bats Dart Goblin Goblin Barrel Skeleton Army
Zap
Bats Dart Goblin Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Knight Dart Goblin Goblin Barrel Skeleton Army Bandit
The Log
Dart Goblin Goblin Barrel Skeleton Army Bandit
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Bats Knight Dart Goblin Goblin Barrel Skeleton Army Bandit
Fireball
Dart Goblin Goblin Barrel Skeleton Army Bandit
Poison
Bats Dart Goblin Skeleton Army
Lightning
Knight Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Knight Dart Goblin Goblin Barrel Skeleton Army Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Knight

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Goblin Barrel Bandit
Zap
Mirror Bats Knight Dart Goblin Bandit
Knight
Bats Dart Goblin Goblin Barrel Zap
Dart Goblin
Knight Goblin Barrel Zap Mirror Bandit
Mirror
Zap Goblin Barrel Dart Goblin Skeleton Army
Goblin Barrel
Knight Dart Goblin Mirror Bats Skeleton Army Bandit
Skeleton Army
Mirror Goblin Barrel
Bandit
Bats Zap Dart Goblin Goblin Barrel

Defense Synergies 4 12

Bats
Knight Zap Dart Goblin Bandit
Zap
Mirror Bats Knight Dart Goblin Skeleton Army Bandit
Knight
Bats Dart Goblin Zap Skeleton Army
Dart Goblin
Knight Bats Zap Mirror Skeleton Army Bandit
Mirror
Zap Skeleton Army Dart Goblin
Goblin Barrel
Skeleton Army
Mirror Zap Knight Dart Goblin Bandit
Bandit
Bats Zap Dart Goblin Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin
Skeleton Army Bats Zap Knight Dart Goblin Bandit
Skeleton Army Bats Knight Dart Goblin Bandit
Skeleton Army Bats Knight Dart Goblin Bandit
Skeleton Army
Skeleton Army Bats Zap Dart Goblin Bandit
Bats Dart Goblin Zap
Zap Dart Goblin Bandit
Skeleton Army
Knight Skeleton Army Dart Goblin Bandit
Bats Dart Goblin Skeleton Army Zap Knight Bandit
Bats Zap Dart Goblin
Skeleton Army Bats Zap Knight Bandit
Skeleton Army Bats Zap Dart Goblin
Skeleton Army Knight Bandit
Skeleton Army Zap Bandit
Bats Knight Skeleton Army
Bats Zap Knight Dart Goblin Skeleton Army Bandit
Zap Bats Knight Dart Goblin Bandit
Dart Goblin
Skeleton Army Bats Knight Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Bandit
Bandit Zap Knight
Skeleton Army Bandit Bats Zap Knight
Skeleton Army Bats Zap Knight Bandit
Knight Skeleton Army Bandit
Bats Zap Dart Goblin
Skeleton Army Bats Knight Dart Goblin Bandit
Knight Skeleton Army
Zap Bats Knight Skeleton Army Bandit
Dart Goblin Skeleton Army
Bats Knight Dart Goblin
Skeleton Army Zap
Skeleton Army Knight Bandit
Dart Goblin Skeleton Army
Skeleton Army Bats Zap Knight Dart Goblin
Bats Zap Dart Goblin
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Bandit
Zap Dart Goblin Bandit
Dart Goblin Bandit
Knight Dart Goblin
Zap
Bats Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Bandit
Bats
Zap Knight Dart Goblin Bandit
Zap Dart Goblin
Knight Dart Goblin Bandit
Dart Goblin Bandit
Zap Dart Goblin
Zap Dart Goblin Bandit
Dart Goblin Bandit
Bats
Zap Dart Goblin Bandit
Zap Dart Goblin
Zap
Zap
Zap Dart Goblin Bandit
Zap Bandit
Zap Dart Goblin Bandit
Bats Zap Dart Goblin
Zap Bats Dart Goblin
Zap Dart Goblin Bandit
Zap
Zap Bats Dart Goblin Skeleton Army Bandit
Zap Dart Goblin
Knight Dart Goblin
Zap Dart Goblin
Zap
Dart Goblin
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin Bandit
Dart Goblin

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