My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Miner
Giant Snowball
Goblin Gang Dart Goblin Wall Breakers Miner
Zap
Goblin Gang Dart Goblin Wall Breakers
Barbarian Barrel
Knight Goblin Gang Dart Goblin Bomb Tower Wall Breakers Magic Archer
The Log
Goblin Gang Dart Goblin Wall Breakers
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblin Gang Dart Goblin Wall Breakers
Royal Delivery
Knight Goblin Gang Dart Goblin Wall Breakers Miner Magic Archer
Fireball
Goblin Gang Dart Goblin Bomb Tower Wall Breakers Magic Archer
Poison
Goblin Gang Dart Goblin Bomb Tower Magic Archer
Lightning
Knight Bomb Tower Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Goblin Gang Dart Goblin Miner Bomb Tower Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Dart Goblin Wall Breakers The Log Miner Magic Archer
Goblin Gang
Knight Miner Dart Goblin
Dart Goblin
Knight Miner Goblin Gang Wall Breakers The Log
Bomb Tower
Wall Breakers
Knight Miner Dart Goblin The Log
The Log
Knight Dart Goblin Wall Breakers Miner Magic Archer
Miner
Goblin Gang Dart Goblin Wall Breakers Knight The Log Magic Archer
Magic Archer
Knight The Log Miner

Defense Synergies 5 13

Knight
Goblin Gang Dart Goblin Bomb Tower Magic Archer The Log
Goblin Gang
Knight Dart Goblin Bomb Tower The Log Miner Magic Archer
Dart Goblin
Knight Goblin Gang Bomb Tower The Log Miner Magic Archer
Bomb Tower
Knight The Log Goblin Gang Dart Goblin Magic Archer
Wall Breakers
The Log
Bomb Tower Knight Goblin Gang Dart Goblin Miner Magic Archer
Miner
Goblin Gang Dart Goblin The Log
Magic Archer
Knight Goblin Gang Dart Goblin Bomb Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin The Log Magic Archer
Bomb Tower Knight Goblin Gang Dart Goblin The Log
Goblin Gang Bomb Tower Knight Dart Goblin
Bomb Tower Knight Goblin Gang Dart Goblin
Bomb Tower The Log
Goblin Gang The Log Dart Goblin Bomb Tower Magic Archer
Dart Goblin Goblin Gang Bomb Tower Magic Archer
Dart Goblin Bomb Tower The Log Magic Archer
Goblin Gang Bomb Tower
Knight Goblin Gang Dart Goblin Miner
Goblin Gang Dart Goblin Knight Bomb Tower The Log Magic Archer
Goblin Gang Dart Goblin Magic Archer
Bomb Tower Knight Goblin Gang The Log
Bomb Tower Goblin Gang Dart Goblin The Log Magic Archer
Knight Goblin Gang Bomb Tower
Bomb Tower Goblin Gang The Log
Bomb Tower Knight Goblin Gang
Bomb Tower Knight Goblin Gang Dart Goblin The Log Magic Archer
Bomb Tower The Log Knight Dart Goblin Magic Archer
Dart Goblin Bomb Tower
Goblin Gang Knight Dart Goblin Bomb Tower The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang Bomb Tower The Log Miner Magic Archer
Goblin Gang Knight Bomb Tower The Log
Goblin Gang Knight The Log
Knight Goblin Gang
Goblin Gang Dart Goblin Bomb Tower Magic Archer
Goblin Gang Knight Dart Goblin Bomb Tower
Knight Bomb Tower
Knight Bomb Tower The Log Magic Archer
Goblin Gang Dart Goblin
Knight Dart Goblin Bomb Tower
The Log
Knight Goblin Gang Bomb Tower
Dart Goblin Bomb Tower Magic Archer
Goblin Gang Knight Dart Goblin Bomb Tower The Log Magic Archer
Dart Goblin Bomb Tower The Log Magic Archer
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Dart Goblin The Log
Dart Goblin The Log Miner Magic Archer
Dart Goblin The Log Miner Magic Archer
Knight Dart Goblin The Log
The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin The Log Magic Archer
The Log Dart Goblin Magic Archer
The Log Miner Dart Goblin
Goblin Gang
Miner Knight Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer
Knight Dart Goblin The Log Miner Magic Archer
Dart Goblin Magic Archer
Dart Goblin The Log Magic Archer
Dart Goblin The Log Magic Archer
Magic Archer Dart Goblin The Log
Dart Goblin The Log Magic Archer
Dart Goblin The Log Miner Magic Archer
The Log Magic Archer
The Log
The Log
The Log Magic Archer
The Log Miner Dart Goblin Magic Archer
The Log Miner Magic Archer
Miner Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Dart Goblin The Log Miner Magic Archer
Magic Archer
The Log Magic Archer
Goblin Gang Dart Goblin Magic Archer
Dart Goblin Magic Archer
The Log
Miner Knight Goblin Gang Dart Goblin Magic Archer
The Log Dart Goblin Magic Archer
Dart Goblin
Goblin Gang Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin The Log Miner Magic Archer
Dart Goblin

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