My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone
Giant Snowball
Musketeer Clone
Zap
Clone
Barbarian Barrel
Knight Elite Barbarians Musketeer Clone
The Log
Elite Barbarians Mini P.E.K.K.A Musketeer Clone
Earthquake
Clone
Arrows
Clone
Royal Delivery
Knight Elite Barbarians Mini P.E.K.K.A Musketeer Clone Mother Witch
Fireball
Elite Barbarians Musketeer Clone Mother Witch
Poison
Musketeer Clone Mother Witch
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Musketeer Mother Witch
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Clone Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Clone Mini P.E.K.K.A Musketeer Mother Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Clone Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Knight Mini P.E.K.K.A Mother Witch Mega Knight
Knight
Musketeer Arrows Elite Barbarians Mother Witch
Elite Barbarians
Arrows Knight Mega Knight
Mini P.E.K.K.A
Arrows Musketeer Mega Knight
Musketeer
Knight Mini P.E.K.K.A Mega Knight
Clone
Mother Witch
Arrows Knight Mega Knight
Mega Knight
Arrows Elite Barbarians Mini P.E.K.K.A Musketeer Mother Witch

Defense Synergies 3 11

Arrows
Mega Knight Knight Mini P.E.K.K.A Mother Witch
Knight
Musketeer Arrows Mini P.E.K.K.A Mother Witch
Elite Barbarians
Mother Witch Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Knight Elite Barbarians Musketeer Mother Witch
Musketeer
Knight Mini P.E.K.K.A Mega Knight
Clone
Mother Witch
Elite Barbarians Arrows Knight Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Elite Barbarians Musketeer Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer
Elite Barbarians Mini P.E.K.K.A Knight Musketeer Mega Knight
Mini P.E.K.K.A Mega Knight Knight Elite Barbarians Musketeer
Elite Barbarians Mini P.E.K.K.A Knight Musketeer Mega Knight
Arrows Elite Barbarians Mini P.E.K.K.A Mega Knight
Arrows Musketeer Mother Witch Mega Knight
Musketeer Arrows
Arrows Musketeer Mega Knight
Mini P.E.K.K.A Elite Barbarians Musketeer
Knight Elite Barbarians Mini P.E.K.K.A Musketeer Mega Knight
Mother Witch Arrows Knight Musketeer Mega Knight
Arrows Musketeer
Mini P.E.K.K.A Mega Knight Knight Elite Barbarians Musketeer
Mega Knight Arrows Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Knight Mega Knight
Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Elite Barbarians Mini P.E.K.K.A Musketeer
Arrows Mega Knight Knight Elite Barbarians Musketeer
Arrows Knight Musketeer Mother Witch Mega Knight
Mini P.E.K.K.A Elite Barbarians Musketeer
Mega Knight Arrows Knight Elite Barbarians Mini P.E.K.K.A Musketeer Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Elite Barbarians
Arrows Knight Elite Barbarians Mini P.E.K.K.A Musketeer Mega Knight
Mega Knight Knight Elite Barbarians Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Mega Knight Knight Elite Barbarians Musketeer
Knight Elite Barbarians Mini P.E.K.K.A Musketeer Mega Knight
Arrows Mother Witch Musketeer
Mini P.E.K.K.A Knight Elite Barbarians Musketeer
Mini P.E.K.K.A Mega Knight Knight Elite Barbarians
Mega Knight Knight Elite Barbarians Mini P.E.K.K.A
Musketeer
Mega Knight Knight Elite Barbarians Mini P.E.K.K.A Musketeer
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight Knight
Musketeer Mega Knight
Elite Barbarians Knight Mini P.E.K.K.A Musketeer
Arrows Mega Knight Elite Barbarians Mini P.E.K.K.A Musketeer Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer
Arrows
Arrows Knight Musketeer
Arrows Mega Knight
Arrows Mother Witch Musketeer
Arrows Musketeer
Arrows
Arrows
Elite Barbarians Mini P.E.K.K.A Musketeer
Arrows Knight Musketeer
Arrows Musketeer
Knight Elite Barbarians Musketeer
Arrows Musketeer
Arrows Elite Barbarians Musketeer
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Mega Knight
Arrows Mother Witch Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Mother Witch Mega Knight
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows Musketeer
Elite Barbarians Arrows Musketeer Mother Witch
Musketeer
Elite Barbarians Mini P.E.K.K.A
Arrows Musketeer Mega Knight
Arrows
Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows
Knight Mini P.E.K.K.A Musketeer Mega Knight
Arrows Musketeer
Arrows
Elite Barbarians Musketeer Mega Knight
Elite Barbarians Musketeer
Musketeer
Musketeer Mega Knight
Mega Knight

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