My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Battle Ram P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Battle Ram
Giant Snowball
Spear Goblins Goblin Gang Musketeer Battle Ram
Zap
Spear Goblins Goblin Gang Battle Ram
Barbarian Barrel
Spear Goblins Knight Goblin Gang Musketeer Battle Ram
The Log
Spear Goblins Goblin Gang Musketeer Battle Ram
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Knight Goblin Gang Musketeer Battle Ram P.E.K.K.A
Fireball
Goblin Gang Musketeer Battle Ram
Poison
Spear Goblins Goblin Gang Musketeer
Lightning
Knight Musketeer Battle Ram Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Goblin Gang Fireball Musketeer Battle Ram Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Goblin Gang Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Gang Battle Ram
Knight
Spear Goblins Goblin Gang Musketeer Battle Ram Fireball
Goblin Gang
Knight Spear Goblins Battle Ram P.E.K.K.A
Fireball
Knight Battle Ram
Musketeer
Knight Battle Ram P.E.K.K.A
Battle Ram
Knight Spear Goblins Goblin Gang Fireball Musketeer P.E.K.K.A
P.E.K.K.A
Goblin Gang Musketeer Battle Ram
Goblinstein

Defense Synergies 4 7

Spear Goblins
Knight Goblin Gang Musketeer P.E.K.K.A
Knight
Spear Goblins Goblin Gang Musketeer Fireball
Goblin Gang
Knight Musketeer Spear Goblins P.E.K.K.A
Fireball
Knight Musketeer
Musketeer
Knight Goblin Gang Spear Goblins Fireball P.E.K.K.A
Battle Ram
P.E.K.K.A
Spear Goblins Goblin Gang Musketeer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Musketeer
P.E.K.K.A Knight Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Goblin Gang Musketeer
Fireball P.E.K.K.A
Goblin Gang Fireball Spear Goblins Musketeer
Musketeer Spear Goblins Goblin Gang Fireball
Fireball Musketeer P.E.K.K.A
P.E.K.K.A Goblin Gang Musketeer
Knight Goblin Gang Spear Goblins Musketeer
Goblin Gang Spear Goblins Knight Fireball Musketeer
Musketeer Spear Goblins Goblin Gang Fireball
P.E.K.K.A Knight Goblin Gang Fireball Musketeer
Fireball Goblin Gang P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Goblin Gang Fireball P.E.K.K.A
Knight Goblin Gang Fireball Musketeer P.E.K.K.A
Fireball Spear Goblins Knight Goblin Gang Musketeer
Spear Goblins Knight Fireball Musketeer
P.E.K.K.A Musketeer
Goblin Gang Spear Goblins Knight Fireball Musketeer P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Fireball P.E.K.K.A
Fireball Knight Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Spear Goblins Knight Musketeer
Goblin Gang P.E.K.K.A Knight Fireball Musketeer
P.E.K.K.A Knight Goblin Gang Musketeer
Fireball Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Spear Goblins Knight Fireball Musketeer
P.E.K.K.A Knight
P.E.K.K.A Spear Goblins Knight Fireball
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Fireball
P.E.K.K.A Knight Goblin Gang Fireball
Fireball Musketeer
Goblin Gang Spear Goblins Knight Fireball Musketeer P.E.K.K.A
Fireball Musketeer P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer
Fireball
Knight Fireball Musketeer
Fireball
Fireball Spear Goblins Musketeer
Musketeer
Fireball
Fireball
Goblin Gang Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Spear Goblins Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
P.E.K.K.A
Fireball
Spear Goblins Goblin Gang Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Knight Goblin Gang Musketeer
Fireball Musketeer
Fireball
Musketeer P.E.K.K.A
Goblin Gang Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
P.E.K.K.A
Fireball

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