My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight P.E.K.K.A Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Inferno Dragon
Giant Snowball
Skeletons Goblin Gang Inferno Dragon
Zap
Skeletons Goblin Gang Inferno Dragon
Barbarian Barrel
Skeletons Knight Goblin Gang
The Log
Skeletons Goblin Gang
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Knight Goblin Gang P.E.K.K.A Inferno Dragon
Fireball
Goblin Gang Inferno Dragon
Poison
Goblin Gang
Lightning
Knight Inferno Dragon Goblinstein
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Goblin Gang Fireball Poison Inferno Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Knight Goblin Gang Fireball

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Gang Fireball Poison
Goblin Gang
Knight P.E.K.K.A
Fireball
Knight
Poison
P.E.K.K.A Knight
P.E.K.K.A
Poison Goblin Gang
Inferno Dragon
Goblinstein

Defense Synergies 1 8

Skeletons
Knight Poison P.E.K.K.A Inferno Dragon
Knight
Goblin Gang Skeletons Fireball Poison
Goblin Gang
Knight P.E.K.K.A Inferno Dragon
Fireball
Knight
Poison
Skeletons Knight
P.E.K.K.A
Skeletons Goblin Gang
Inferno Dragon
Skeletons Goblin Gang
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
P.E.K.K.A Inferno Dragon Skeletons Knight Goblin Gang
Goblin Gang P.E.K.K.A Skeletons Knight Inferno Dragon
P.E.K.K.A Inferno Dragon Skeletons Knight Goblin Gang
Fireball Poison P.E.K.K.A
Goblin Gang Fireball Skeletons
Inferno Dragon Goblin Gang Fireball Poison
Fireball Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon Skeletons Goblin Gang
Knight Goblin Gang Skeletons
Goblin Gang Poison Skeletons Knight Fireball
Inferno Dragon Goblin Gang Fireball Poison
P.E.K.K.A Skeletons Knight Goblin Gang Fireball
Fireball Goblin Gang Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon Knight Goblin Gang
Goblin Gang Fireball P.E.K.K.A Inferno Dragon
Skeletons Knight Goblin Gang Fireball Poison P.E.K.K.A
Fireball Knight Goblin Gang
Poison Knight Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
Goblin Gang Knight Fireball Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Fireball P.E.K.K.A
Fireball Poison Knight Goblin Gang Inferno Dragon
Goblin Gang P.E.K.K.A Skeletons Knight
Goblin Gang P.E.K.K.A Knight Fireball
P.E.K.K.A Skeletons Knight Goblin Gang Inferno Dragon
Fireball Poison Skeletons Goblin Gang
Goblin Gang P.E.K.K.A Skeletons Knight Fireball
P.E.K.K.A Knight Inferno Dragon
P.E.K.K.A Skeletons Knight Fireball Poison Inferno Dragon
P.E.K.K.A Skeletons Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon Knight
P.E.K.K.A Fireball Poison
P.E.K.K.A Skeletons Knight Goblin Gang Fireball
Fireball
Goblin Gang Skeletons Knight Fireball Poison P.E.K.K.A Inferno Dragon
Poison Fireball P.E.K.K.A Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Knight
Fireball Poison
Fireball Poison
Knight Fireball Poison
Fireball Poison
Fireball Poison
Poison
Fireball Poison
Fireball Poison
Goblin Gang Fireball Poison
Poison Knight Fireball
Fireball Poison
Poison Knight Fireball
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball
Inferno Dragon
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball
Fireball Poison
Fireball
Poison Fireball
Fireball Poison
P.E.K.K.A
Fireball Poison
Goblin Gang Fireball
Fireball Poison
Fireball
Fireball Poison Knight Goblin Gang
Fireball Poison
Fireball Poison
P.E.K.K.A
Goblin Gang Fireball Poison
Fireball Poison
Poison Fireball
P.E.K.K.A Inferno Dragon
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: