My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Guards
Giant Snowball
Goblin Gang Musketeer Hog Rider Guards Baby Dragon Lumberjack
Zap
Goblin Gang Guards
Barbarian Barrel
Knight Goblin Gang Musketeer Valkyrie Guards Lumberjack
The Log
Goblin Gang Musketeer Hog Rider Guards Lumberjack
Earthquake
Goblin Gang Hog Rider Guards
Arrows
Goblin Gang Guards
Royal Delivery
Knight Goblin Gang Musketeer Valkyrie Hog Rider Guards Baby Dragon Lumberjack
Fireball
Goblin Gang Musketeer Hog Rider Baby Dragon Lumberjack
Poison
Goblin Gang Musketeer Guards
Lightning
Knight Musketeer Valkyrie Baby Dragon Lumberjack
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Guards Musketeer Valkyrie Hog Rider Baby Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Guards Musketeer

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Musketeer Hog Rider Baby Dragon Lumberjack
Goblin Gang
Knight Hog Rider Valkyrie Baby Dragon
Musketeer
Knight Valkyrie Hog Rider Baby Dragon Lumberjack
Valkyrie
Musketeer Hog Rider Lumberjack Goblin Gang Baby Dragon
Hog Rider
Knight Goblin Gang Musketeer Valkyrie Guards Baby Dragon Lumberjack
Guards
Hog Rider Lumberjack
Baby Dragon
Knight Goblin Gang Musketeer Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Knight Musketeer Hog Rider Guards Baby Dragon

Defense Synergies 6 11

Knight
Goblin Gang Musketeer Baby Dragon Lumberjack
Goblin Gang
Knight Musketeer Valkyrie Guards Lumberjack
Musketeer
Knight Goblin Gang Valkyrie Guards Lumberjack Baby Dragon
Valkyrie
Musketeer Goblin Gang Baby Dragon Lumberjack
Hog Rider
Guards
Musketeer Goblin Gang Baby Dragon Lumberjack
Baby Dragon
Knight Musketeer Valkyrie Guards Lumberjack
Lumberjack
Musketeer Knight Goblin Gang Valkyrie Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie Baby Dragon
Lumberjack Knight Goblin Gang Musketeer Valkyrie
Goblin Gang Lumberjack Knight Musketeer Valkyrie
Lumberjack Knight Goblin Gang Musketeer Valkyrie Guards
Valkyrie Lumberjack
Goblin Gang Musketeer Valkyrie Guards Baby Dragon Lumberjack
Musketeer Goblin Gang Baby Dragon
Musketeer Valkyrie Baby Dragon
Goblin Gang Musketeer Lumberjack
Knight Goblin Gang Guards Musketeer Valkyrie Lumberjack
Goblin Gang Valkyrie Guards Knight Musketeer Baby Dragon Lumberjack
Musketeer Goblin Gang Baby Dragon
Lumberjack Knight Goblin Gang Musketeer Valkyrie Guards
Valkyrie Goblin Gang Guards Baby Dragon Lumberjack
Knight Goblin Gang Lumberjack
Goblin Gang Lumberjack
Knight Goblin Gang Musketeer Valkyrie Lumberjack
Valkyrie Knight Goblin Gang Musketeer Guards Baby Dragon Lumberjack
Valkyrie Baby Dragon Knight Musketeer Guards Lumberjack
Musketeer Lumberjack
Goblin Gang Valkyrie Knight Musketeer Guards Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Guards Lumberjack
Knight Goblin Gang Musketeer Valkyrie Baby Dragon Lumberjack
Goblin Gang Guards Lumberjack Knight Musketeer Valkyrie
Goblin Gang Valkyrie Guards Lumberjack Knight Musketeer
Knight Goblin Gang Musketeer Valkyrie Guards Lumberjack
Goblin Gang Musketeer Baby Dragon
Goblin Gang Guards Knight Musketeer Valkyrie Lumberjack
Knight Valkyrie Lumberjack
Knight Valkyrie Baby Dragon
Goblin Gang Musketeer Guards
Knight Musketeer Valkyrie Guards Lumberjack
Valkyrie Guards
Knight Goblin Gang Valkyrie Guards Lumberjack
Musketeer Valkyrie Baby Dragon
Goblin Gang Guards Knight Musketeer Valkyrie Baby Dragon Lumberjack
Valkyrie Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie Guards Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Knight Musketeer Valkyrie Guards
Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Goblin Gang Musketeer Guards Lumberjack
Knight Musketeer Valkyrie
Musketeer Baby Dragon
Knight Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Guards
Musketeer
Goblin Gang Musketeer Guards
Musketeer Baby Dragon
Knight Goblin Gang Musketeer Valkyrie Baby Dragon Lumberjack
Musketeer Baby Dragon
Musketeer
Goblin Gang Musketeer Guards Baby Dragon
Musketeer
Musketeer Baby Dragon

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