My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Wall Breakers
Giant Snowball
Skeletons Cannon Dart Goblin Hog Rider Wall Breakers
Zap
Skeletons Cannon Dart Goblin Wall Breakers
Barbarian Barrel
Skeletons Knight Cannon Dart Goblin Wall Breakers Magic Archer
The Log
Skeletons Cannon Dart Goblin Hog Rider Wall Breakers
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Dart Goblin Wall Breakers
Royal Delivery
Skeletons Knight Dart Goblin Hog Rider Wall Breakers Magic Archer
Fireball
Cannon Dart Goblin Hog Rider Wall Breakers Magic Archer
Poison
Cannon Dart Goblin Magic Archer
Lightning
Knight Cannon Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Knight Cannon Dart Goblin Tornado Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Knight Cannon

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Dart Goblin Hog Rider Wall Breakers Magic Archer
Cannon
Dart Goblin
Knight Hog Rider Wall Breakers
Hog Rider
Knight Dart Goblin Tornado Magic Archer
Wall Breakers
Knight Dart Goblin
Tornado
Magic Archer Hog Rider
Magic Archer
Tornado Knight Hog Rider

Defense Synergies 6 8

Skeletons
Cannon Dart Goblin Knight Tornado Magic Archer
Knight
Cannon Dart Goblin Magic Archer Skeletons Tornado
Cannon
Skeletons Knight Dart Goblin Magic Archer
Dart Goblin
Skeletons Knight Cannon Tornado Magic Archer
Hog Rider
Wall Breakers
Tornado
Magic Archer Skeletons Knight Dart Goblin
Magic Archer
Knight Tornado Skeletons Cannon Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin Magic Archer
Skeletons Knight Cannon Dart Goblin
Cannon Tornado Skeletons Knight Dart Goblin
Cannon Skeletons Knight Dart Goblin
Tornado
Tornado Skeletons Cannon Dart Goblin Magic Archer
Dart Goblin Tornado Cannon Magic Archer
Cannon Dart Goblin Magic Archer
Cannon Skeletons Tornado
Knight Tornado Skeletons Cannon Dart Goblin
Dart Goblin Skeletons Knight Cannon Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Cannon Skeletons Knight
Cannon Dart Goblin Tornado Magic Archer
Knight Cannon
Tornado Cannon
Skeletons Knight Cannon Tornado
Cannon Knight Dart Goblin Tornado Magic Archer
Tornado Knight Cannon Dart Goblin Magic Archer
Cannon Dart Goblin Tornado
Knight Cannon Dart Goblin
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Magic Archer
Skeletons Knight
Knight Tornado
Skeletons Knight Cannon
Skeletons Dart Goblin Tornado Magic Archer
Skeletons Knight Dart Goblin
Knight
Skeletons Knight Tornado Magic Archer
Skeletons Cannon Dart Goblin
Knight Dart Goblin
Tornado
Skeletons Knight Cannon
Cannon Dart Goblin Magic Archer
Skeletons Knight Dart Goblin Tornado Magic Archer
Cannon Dart Goblin Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Dart Goblin
Dart Goblin Tornado Magic Archer
Dart Goblin Magic Archer
Knight Dart Goblin
Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado
Tornado
Knight Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Knight Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Magic Archer Dart Goblin
Tornado
Dart Goblin Magic Archer
Dart Goblin Tornado Magic Archer
Magic Archer
Tornado
Tornado
Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin
Dart Goblin Magic Archer
Magic Archer
Magic Archer
Dart Goblin Magic Archer
Dart Goblin Tornado Magic Archer
Knight Dart Goblin Magic Archer
Dart Goblin Magic Archer
Tornado
Dart Goblin
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin

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