My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Knight Wizard Ice Wizard
The Log
Earthquake
Arrows
Royal Delivery
Knight Wizard P.E.K.K.A Ice Wizard
Fireball
Wizard Ice Wizard
Poison
Wizard Ice Wizard
Lightning
Knight Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Tornado P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Tornado Ice Wizard Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Tornado

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard The Log Ice Wizard
Wizard
Tornado Knight Rage P.E.K.K.A Mega Knight
Rage
Wizard
Tornado
Wizard P.E.K.K.A The Log Ice Wizard Mega Knight
P.E.K.K.A
Tornado Wizard The Log Ice Wizard
The Log
Knight Tornado P.E.K.K.A Mega Knight
Ice Wizard
Knight Tornado P.E.K.K.A
Mega Knight
Wizard Tornado The Log

Defense Synergies 5 13

Knight
Ice Wizard Wizard Tornado The Log
Wizard
Tornado Knight P.E.K.K.A The Log Ice Wizard Mega Knight
Rage
Tornado
Wizard P.E.K.K.A Ice Wizard Knight The Log Mega Knight
P.E.K.K.A
Tornado The Log Wizard Ice Wizard
The Log
P.E.K.K.A Knight Wizard Tornado Ice Wizard Mega Knight
Ice Wizard
Knight Tornado Wizard P.E.K.K.A The Log Mega Knight
Mega Knight
Wizard Tornado The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
P.E.K.K.A Knight The Log Ice Wizard Mega Knight
Tornado P.E.K.K.A Mega Knight Knight Ice Wizard
P.E.K.K.A Knight Ice Wizard Mega Knight
Tornado P.E.K.K.A The Log Mega Knight
Tornado The Log Ice Wizard Mega Knight
Tornado Wizard Ice Wizard
P.E.K.K.A The Log Mega Knight
P.E.K.K.A Tornado Ice Wizard
Knight Tornado Ice Wizard Mega Knight
Ice Wizard Knight Wizard Tornado The Log Mega Knight
Wizard Tornado Ice Wizard
P.E.K.K.A Mega Knight Knight Wizard The Log Ice Wizard
Wizard Mega Knight Tornado P.E.K.K.A The Log
P.E.K.K.A Knight Mega Knight
Tornado P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Knight Tornado P.E.K.K.A
Mega Knight Knight Wizard Tornado The Log Ice Wizard
Wizard Tornado The Log Knight Ice Wizard Mega Knight
P.E.K.K.A Tornado
Wizard Mega Knight Knight P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight P.E.K.K.A
Knight Wizard The Log Mega Knight
P.E.K.K.A Mega Knight Knight The Log
P.E.K.K.A Mega Knight Knight Tornado The Log
P.E.K.K.A Knight Mega Knight
Wizard Tornado Ice Wizard
P.E.K.K.A Knight Ice Wizard
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Knight Tornado The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Tornado The Log
P.E.K.K.A Mega Knight Knight Wizard
Wizard Mega Knight
Knight Tornado P.E.K.K.A The Log
Mega Knight Wizard P.E.K.K.A The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Tornado The Log Ice Wizard
The Log
Knight The Log
Wizard The Log Mega Knight
Wizard Tornado Ice Wizard
Wizard Tornado The Log
The Log Wizard Tornado Ice Wizard
The Log Wizard Tornado
Tornado
Knight Wizard Tornado The Log
Wizard Tornado
Knight The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Tornado
Wizard The Log Mega Knight
Wizard Tornado The Log Mega Knight
The Log Mega Knight
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard Ice Wizard Mega Knight
The Log Wizard Tornado Ice Wizard
Wizard Tornado The Log Mega Knight
Tornado The Log
Wizard Tornado Ice Wizard
Wizard
Wizard The Log Mega Knight
P.E.K.K.A Mega Knight
Wizard The Log
Wizard Tornado Ice Wizard
The Log
Knight Wizard Mega Knight
The Log Wizard
Tornado
P.E.K.K.A Mega Knight
Tornado The Log
Tornado
Tornado The Log Mega Knight
P.E.K.K.A
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: