My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
RIP
F2P score
Mediocre

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Fireball Rocket Tornado Freeze Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Lightning

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
The Log
Earthquake
Arrows
Royal Delivery
Fireball
Poison
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Fireball Rocket Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Fireball Rocket Tornado Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Arrows Tornado Fireball Freeze Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Arrows Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Fireball Tornado The Log
Arrows
Fireball Freeze Lightning
Fireball
Arrows Tornado Giant Snowball Freeze The Log
Rocket
Tornado
Tornado
Fireball Rocket Giant Snowball Freeze The Log
Freeze
Arrows Fireball Tornado
Lightning
Arrows
The Log
Giant Snowball Fireball Tornado

Defense Synergies 3 8

Giant Snowball
The Log
Arrows
Fireball Tornado Lightning
Fireball
Tornado The Log Arrows Freeze
Rocket
Tornado The Log
Tornado
Fireball Rocket Arrows The Log
Freeze
Fireball
Lightning
Arrows The Log
The Log
Fireball Giant Snowball Rocket Tornado Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Fireball The Log
The Log
Rocket Tornado Giant Snowball Freeze Lightning
Lightning Arrows Fireball Rocket Tornado The Log
Arrows Fireball Tornado Freeze The Log Giant Snowball
Giant Snowball Rocket Tornado Lightning Arrows Fireball Freeze
Rocket Lightning Arrows Fireball The Log
Tornado
Tornado Giant Snowball
Giant Snowball Arrows Fireball Tornado Freeze The Log
Arrows Giant Snowball Fireball Tornado
Giant Snowball Fireball Rocket Freeze Lightning The Log
Fireball Rocket Giant Snowball Arrows Tornado Freeze The Log
Rocket Tornado Giant Snowball Fireball Freeze Lightning The Log
Arrows Fireball Tornado
Arrows Fireball Giant Snowball Tornado The Log
Giant Snowball Arrows Tornado Freeze The Log Fireball
Tornado
Giant Snowball Arrows Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Fireball
Fireball Giant Snowball Arrows Rocket Lightning The Log
Rocket Lightning The Log
Rocket Lightning Fireball Tornado The Log
Arrows Fireball Rocket Giant Snowball Tornado Freeze
Rocket Fireball Lightning
Rocket Freeze Lightning Giant Snowball Fireball Tornado The Log
Rocket Lightning Giant Snowball Arrows Fireball Tornado The Log
Rocket Lightning Fireball
Fireball
Fireball Rocket Tornado Freeze Lightning The Log
Arrows Giant Snowball Fireball Freeze The Log
Giant Snowball Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Rocket Freeze The Log
Arrows Fireball Giant Snowball Tornado The Log
Rocket Lightning Arrows Fireball The Log
Lightning Arrows Fireball Rocket Freeze The Log
Fireball Rocket Giant Snowball Arrows The Log
Arrows Fireball Giant Snowball Rocket Tornado Freeze
Arrows Tornado The Log
Arrows Fireball The Log Giant Snowball Tornado Freeze Lightning
Arrows Fireball The Log Giant Snowball Tornado Lightning
Rocket Lightning Giant Snowball Fireball Tornado
Rocket Lightning Arrows Fireball Tornado The Log
Fireball Lightning Giant Snowball Arrows Rocket Tornado
Rocket Lightning Giant Snowball Fireball The Log
Lightning Arrows Fireball Rocket Freeze
Lightning Giant Snowball Arrows Fireball The Log
Rocket Lightning Giant Snowball Arrows Fireball The Log
Lightning Arrows Fireball Rocket The Log
Lightning Giant Snowball Arrows Fireball Rocket Tornado Freeze
Rocket Lightning
Rocket Lightning Giant Snowball Arrows Fireball The Log
Rocket Lightning Giant Snowball Arrows Fireball Tornado The Log
Rocket Lightning Fireball The Log
Rocket Lightning Giant Snowball Arrows Fireball Tornado
Rocket Tornado Lightning The Log
Rocket Lightning Giant Snowball Arrows Fireball The Log
Giant Snowball Arrows Tornado Freeze The Log Fireball
Arrows Fireball The Log Giant Snowball Tornado Lightning
Fireball Lightning Giant Snowball Arrows Tornado The Log
Fireball Rocket Lightning Arrows Tornado The Log
Lightning Giant Snowball Arrows Fireball Tornado
Rocket Lightning Giant Snowball Fireball Freeze
Lightning Giant Snowball Fireball
Lightning Giant Snowball Arrows Fireball Rocket The Log
Rocket Lightning Giant Snowball Arrows Fireball Freeze
Rocket Giant Snowball Arrows Fireball Lightning The Log
Lightning Fireball Rocket Freeze
Fireball Rocket Lightning Giant Snowball Arrows Tornado
Freeze
Arrows The Log Fireball
Fireball Lightning Rocket
Arrows The Log Giant Snowball Fireball Lightning
Rocket Lightning Giant Snowball Arrows Fireball Tornado
Giant Snowball Fireball Rocket Tornado Freeze Lightning The Log
Giant Snowball Fireball Rocket Tornado Lightning
Lightning Giant Snowball Fireball Rocket Tornado Freeze The Log
Fireball Lightning Rocket

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