My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Witch Lumberjack
Zap
Minion Horde Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Skeleton Army Witch Electro Wizard Lumberjack
The Log
Elite Barbarians Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Elite Barbarians Skeleton Army Witch Electro Wizard Lumberjack
Fireball
Minion Horde Elite Barbarians Skeleton Army Witch Electro Wizard Lumberjack
Poison
Minion Horde Skeleton Army Witch Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard Lumberjack Archer Queen
Rocket
Minion Horde Elite Barbarians Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Electro Wizard Lumberjack Minion Horde Witch Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Electro Wizard Lumberjack

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Lumberjack
Elite Barbarians
The Log Lumberjack
Skeleton Army
Witch
Lumberjack
The Log
Elite Barbarians Lumberjack
Electro Wizard
Lumberjack
Lumberjack
Minion Horde Elite Barbarians Witch The Log Electro Wizard
Archer Queen

Defense Synergies 1 12

Minion Horde
The Log
Elite Barbarians
The Log
Skeleton Army
The Log Electro Wizard Lumberjack Archer Queen
Witch
The Log Electro Wizard Lumberjack
The Log
Archer Queen Minion Horde Elite Barbarians Skeleton Army Witch Electro Wizard Lumberjack
Electro Wizard
Skeleton Army Witch The Log Lumberjack
Lumberjack
Skeleton Army Witch The Log Electro Wizard
Archer Queen
The Log Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log Electro Wizard
Minion Horde Elite Barbarians Skeleton Army Lumberjack Witch The Log Electro Wizard
Minion Horde Skeleton Army Witch Lumberjack Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Skeleton Army Witch Lumberjack Electro Wizard
Elite Barbarians Skeleton Army The Log Lumberjack
Skeleton Army The Log Electro Wizard Lumberjack
Minion Horde Electro Wizard Witch
The Log Electro Wizard
Minion Horde Witch Elite Barbarians Skeleton Army Lumberjack Archer Queen
Elite Barbarians Skeleton Army Minion Horde Electro Wizard Lumberjack
Minion Horde Skeleton Army Witch Electro Wizard The Log Lumberjack
Minion Horde Witch Electro Wizard
Minion Horde Skeleton Army Lumberjack Elite Barbarians Witch The Log Electro Wizard
Skeleton Army Minion Horde Witch The Log Electro Wizard Lumberjack
Elite Barbarians Skeleton Army Minion Horde Electro Wizard Lumberjack
Minion Horde Skeleton Army Elite Barbarians The Log Electro Wizard Lumberjack
Minion Horde Elite Barbarians Skeleton Army Witch Electro Wizard Lumberjack
Minion Horde Elite Barbarians Skeleton Army Witch The Log Electro Wizard Lumberjack
Witch The Log Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Skeleton Army Minion Horde Elite Barbarians Witch The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians Witch Electro Wizard
Electro Wizard Elite Barbarians The Log Lumberjack
Skeleton Army Lumberjack Minion Horde Elite Barbarians Witch The Log Electro Wizard
Skeleton Army Lumberjack Minion Horde Elite Barbarians The Log Electro Wizard
Minion Horde Elite Barbarians Skeleton Army Witch Lumberjack
Minion Horde Witch Electro Wizard
Skeleton Army Minion Horde Elite Barbarians Witch Electro Wizard Lumberjack
Minion Horde Elite Barbarians Skeleton Army Lumberjack
Minion Horde Electro Wizard Elite Barbarians Skeleton Army Witch The Log
Witch Minion Horde Skeleton Army
Minion Horde Elite Barbarians Witch Lumberjack
Skeleton Army Elite Barbarians The Log Electro Wizard Archer Queen
Elite Barbarians Skeleton Army Minion Horde Witch Lumberjack
Minion Horde Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Electro Wizard Minion Horde The Log Lumberjack Archer Queen
Minion Horde Elite Barbarians Witch The Log Electro Wizard Archer Queen
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log Electro Wizard
Minion Horde The Log
The Log
Minion Horde The Log
Minion Horde Witch
Minion Horde Witch The Log
The Log
The Log
Minion Horde Elite Barbarians Electro Wizard Lumberjack
Minion Horde The Log Electro Wizard
Archer Queen
Elite Barbarians The Log
Minion Horde
Elite Barbarians The Log
Minion Horde Witch The Log
Minion Horde The Log
Minion Horde
The Log Electro Wizard
Witch The Log
Minion Horde The Log
The Log
Minion Horde The Log
The Log Witch
Minion Horde Witch
The Log Witch Electro Wizard
Witch The Log
The Log
Elite Barbarians Minion Horde Witch Electro Wizard
Electro Wizard Minion Horde Witch
Minion Horde Elite Barbarians
Minion Horde The Log
Minion Horde Electro Wizard
Minion Horde
The Log
Minion Horde Electro Wizard Skeleton Army Witch
Witch Electro Wizard Archer Queen
The Log
Minion Horde Electro Wizard Lumberjack
The Log
Archer Queen
Minion Horde Elite Barbarians Archer Queen
Minion Horde Elite Barbarians Witch The Log Electro Wizard Archer Queen
Witch Electro Wizard Archer Queen
Witch The Log Electro Wizard Archer Queen

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