My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Fisherman Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Fisherman Ram Rider
Giant Snowball
Goblin Barrel Fisherman Ram Rider
Zap
Firecracker Goblin Barrel Fisherman Ram Rider
Barbarian Barrel
Firecracker Bomb Tower Goblin Barrel Electro Wizard
The Log
Firecracker Goblin Barrel Fisherman Ram Rider
Earthquake
Firecracker Bomb Tower Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Goblin Barrel Fisherman Electro Wizard Ram Rider
Fireball
Firecracker Bomb Tower Goblin Barrel Fisherman Electro Wizard Ram Rider
Poison
Firecracker Bomb Tower Fisherman Electro Wizard
Lightning
Bomb Tower Fisherman Electro Wizard Ram Rider
Rocket
Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Fisherman Bomb Tower Poison Electro Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Fisherman

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Fisherman Ram Rider
Bomb Tower
Goblin Barrel
Firecracker Ram Rider
Poison
The Log Ram Rider
The Log
Poison Fisherman Ram Rider
Fisherman
Firecracker The Log Ram Rider
Electro Wizard
Ram Rider
Ram Rider
Firecracker Goblin Barrel Poison The Log Fisherman Electro Wizard

Defense Synergies 2 11

Firecracker
The Log Bomb Tower Fisherman Electro Wizard
Bomb Tower
The Log Firecracker Electro Wizard
Goblin Barrel
Poison
The Log Electro Wizard
The Log
Firecracker Bomb Tower Poison Fisherman Electro Wizard Ram Rider
Fisherman
Firecracker The Log Ram Rider
Electro Wizard
Firecracker Bomb Tower Poison The Log Ram Rider
Ram Rider
The Log Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Ram Rider
Bomb Tower Firecracker The Log Fisherman Electro Wizard Ram Rider
Bomb Tower Fisherman Ram Rider Electro Wizard
Bomb Tower Firecracker Fisherman Electro Wizard Ram Rider
Firecracker Bomb Tower Poison The Log
The Log Firecracker Bomb Tower Electro Wizard
Electro Wizard Ram Rider Firecracker Bomb Tower Poison
Bomb Tower Poison The Log Electro Wizard Ram Rider
Bomb Tower Fisherman
Firecracker Fisherman Electro Wizard
Poison Electro Wizard Firecracker Bomb Tower The Log Fisherman Ram Rider
Firecracker Poison Electro Wizard Ram Rider
Bomb Tower The Log Electro Wizard Ram Rider
Bomb Tower Firecracker Poison The Log Electro Wizard
Bomb Tower Electro Wizard Ram Rider
Bomb Tower The Log Fisherman Electro Wizard Ram Rider
Bomb Tower Firecracker Poison Fisherman Electro Wizard
Bomb Tower Firecracker The Log Fisherman Electro Wizard Ram Rider
Bomb Tower Poison The Log Firecracker Fisherman Electro Wizard Ram Rider
Bomb Tower Fisherman Electro Wizard Ram Rider
Firecracker Bomb Tower Poison The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman Electro Wizard
Poison Electro Wizard Firecracker Bomb Tower The Log Fisherman
Bomb Tower The Log Fisherman Electro Wizard Ram Rider
The Log Fisherman Electro Wizard Ram Rider
Fisherman Ram Rider
Firecracker Poison Bomb Tower Electro Wizard Ram Rider
Bomb Tower Electro Wizard Ram Rider
Bomb Tower Fisherman
Electro Wizard Firecracker Bomb Tower Poison The Log
Bomb Tower
Poison The Log Electro Wizard
Bomb Tower Ram Rider
Firecracker Bomb Tower
Electro Wizard Firecracker Bomb Tower Poison The Log Fisherman
Poison Firecracker Bomb Tower The Log Electro Wizard
Bomb Tower Electro Wizard
Fisherman Poison
Bomb Tower Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log Fisherman Electro Wizard Ram Rider
Poison The Log
Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Ram Rider
Firecracker Poison The Log
Poison The Log Firecracker Ram Rider
Poison The Log Firecracker Fisherman Ram Rider
Poison Fisherman Electro Wizard
Firecracker Poison The Log Fisherman Electro Wizard Ram Rider
Poison Firecracker
Poison Firecracker The Log Fisherman
Firecracker Poison Fisherman
Firecracker Poison The Log Fisherman
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Fisherman
Firecracker Poison The Log Fisherman Electro Wizard
Firecracker Poison The Log
Poison The Log
Poison
The Log Fisherman
Poison The Log
Firecracker Poison The Log
Fisherman
Firecracker Poison The Log Fisherman Electro Wizard Ram Rider
Poison The Log Fisherman Ram Rider
Poison Firecracker The Log Fisherman
Poison Firecracker Electro Wizard
Electro Wizard Firecracker Poison
Poison The Log
Firecracker Poison Electro Wizard
Firecracker Poison The Log
Electro Wizard
Poison Firecracker Electro Wizard Ram Rider
The Log
Poison Firecracker Electro Wizard
The Log Firecracker Poison
Poison
Firecracker
Firecracker Poison The Log Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker The Log Electro Wizard
Firecracker
Poison Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: