My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Mega Minion Giant Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Prince
Giant Snowball
Bomber Bats Mega Minion Lumberjack
Zap
Bomber Bats Prince
Barbarian Barrel
Bomber Lumberjack
The Log
Bomber Prince Lumberjack
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Mega Minion Prince Lumberjack
Fireball
Bomber Mega Minion Lumberjack
Poison
Bomber Bats Mega Minion
Lightning
Mega Minion Prince Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Rage Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Rage Mega Minion Lumberjack Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap Rage

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Zap Prince Lumberjack
Bats
Giant Bomber Zap Mega Minion Rage Prince Lumberjack
Zap
Mega Minion Giant Prince Bomber Bats Lumberjack
Mega Minion
Zap Giant Bats
Giant
Bomber Bats Zap Mega Minion Rage Prince Lumberjack
Rage
Giant Bats Prince
Prince
Zap Giant Bomber Bats Rage Lumberjack
Lumberjack
Bomber Bats Zap Giant Prince

Defense Synergies 1 8

Bomber
Bats Zap
Bats
Bomber Zap Prince Lumberjack
Zap
Mega Minion Bomber Bats Prince Lumberjack
Mega Minion
Zap Lumberjack
Giant
Rage
Prince
Bats Zap
Lumberjack
Bats Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion
Lumberjack Bats Zap Mega Minion Prince
Prince Lumberjack Bomber Bats Mega Minion
Prince Lumberjack Bats Mega Minion
Bomber Prince Lumberjack
Bomber Bats Zap Mega Minion Lumberjack
Bats Mega Minion Zap
Zap
Prince Lumberjack
Bomber Prince Lumberjack
Bats Bomber Zap Mega Minion Lumberjack
Mega Minion Bats Zap
Prince Lumberjack Bomber Bats Zap
Bomber Bats Zap Mega Minion Prince Lumberjack
Prince Lumberjack
Zap Prince Lumberjack
Bomber Bats Prince Lumberjack
Bomber Bats Zap Mega Minion Prince Lumberjack
Zap Bomber Bats Mega Minion Lumberjack
Prince Lumberjack
Bomber Bats Prince Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Prince
Bomber Zap Mega Minion Prince Lumberjack
Lumberjack Bats Zap Prince
Prince Lumberjack Bats Zap
Prince Lumberjack
Bats Zap
Prince Bats Mega Minion Lumberjack
Prince Lumberjack
Zap Bats Mega Minion Prince
Mega Minion
Bats Mega Minion Prince Lumberjack
Zap Prince
Prince Lumberjack
Bomber
Bomber Bats Zap Mega Minion Prince Lumberjack
Bats Bomber Zap Mega Minion
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Prince
Bomber Zap
Bats Zap Mega Minion
Bomber
Zap
Zap
Bats Prince Lumberjack
Zap Prince
Zap
Zap Prince
Bomber Zap
Bomber Bats
Bomber Zap Mega Minion Prince
Bomber Zap
Prince
Prince
Zap
Zap Bomber
Mega Minion
Zap
Zap Prince
Zap
Bats Zap
Zap Bats Mega Minion
Mega Minion
Bomber Zap
Zap
Prince
Zap Bats Prince
Zap Mega Minion
Mega Minion Prince Lumberjack
Bomber Zap
Zap
Mega Minion Prince
Zap Bats
Bats Zap
Zap Prince
Prince

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