My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Balloon Prince Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Baby Dragon Balloon Prince Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Prince
Giant Snowball
Baby Dragon Balloon Lumberjack
Zap
Mortar Balloon Prince
Barbarian Barrel
Mortar Tesla Elite Barbarians Magic Archer Lumberjack
The Log
Elite Barbarians Prince Lumberjack
Earthquake
Mortar Tesla
Arrows
Royal Delivery
Elite Barbarians Baby Dragon Balloon Prince Magic Archer Lumberjack
Fireball
Mortar Tesla Elite Barbarians Baby Dragon Balloon Magic Archer Lumberjack
Poison
Mortar Balloon Magic Archer
Lightning
Mortar Tesla Elite Barbarians Baby Dragon Balloon Prince Magic Archer Lumberjack
Rocket
Mortar Elite Barbarians Balloon Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mortar Tesla Baby Dragon Magic Archer Lumberjack Balloon Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mortar Tesla Baby Dragon Magic Archer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Baby Dragon
Tesla
Elite Barbarians
Lumberjack
Baby Dragon
Mortar Balloon Prince Lumberjack
Balloon
Lumberjack Baby Dragon Magic Archer
Prince
Baby Dragon Magic Archer Lumberjack
Magic Archer
Balloon Prince Lumberjack
Lumberjack
Balloon Elite Barbarians Baby Dragon Prince Magic Archer

Defense Synergies 0 10

Mortar
Tesla Baby Dragon Lumberjack
Tesla
Mortar Baby Dragon Prince Magic Archer
Elite Barbarians
Baby Dragon
Mortar Tesla Prince Lumberjack
Balloon
Prince
Tesla Baby Dragon Magic Archer
Magic Archer
Tesla Prince Lumberjack
Lumberjack
Mortar Baby Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Baby Dragon Magic Archer
Elite Barbarians Lumberjack Mortar Tesla Prince
Mortar Tesla Prince Lumberjack Elite Barbarians
Tesla Elite Barbarians Prince Lumberjack Mortar
Elite Barbarians Prince Lumberjack
Tesla Baby Dragon Magic Archer Lumberjack
Tesla Mortar Baby Dragon Magic Archer
Tesla Baby Dragon Magic Archer
Tesla Mortar Elite Barbarians Prince Lumberjack
Elite Barbarians Tesla Prince Lumberjack
Tesla Baby Dragon Magic Archer Lumberjack
Tesla Baby Dragon Magic Archer
Mortar Tesla Prince Lumberjack Elite Barbarians
Mortar Tesla Baby Dragon Prince Magic Archer Lumberjack
Elite Barbarians Mortar Tesla Prince Lumberjack
Mortar Tesla Elite Barbarians Prince Lumberjack
Tesla Mortar Elite Barbarians Prince Lumberjack
Mortar Tesla Elite Barbarians Baby Dragon Prince Magic Archer Lumberjack
Mortar Baby Dragon Tesla Magic Archer Lumberjack
Mortar Tesla Elite Barbarians Prince Lumberjack
Tesla Elite Barbarians Baby Dragon Prince Lumberjack
Mortar Tesla Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Elite Barbarians Prince
Mortar Tesla Elite Barbarians Baby Dragon Prince Magic Archer Lumberjack
Lumberjack Elite Barbarians Prince
Prince Lumberjack Tesla Elite Barbarians
Tesla Elite Barbarians Prince Lumberjack
Tesla Baby Dragon Magic Archer
Prince Tesla Elite Barbarians Lumberjack
Tesla Elite Barbarians Prince Lumberjack
Mortar Elite Barbarians Baby Dragon Prince Magic Archer
Tesla
Tesla Elite Barbarians Prince Lumberjack
Elite Barbarians Prince
Elite Barbarians Prince Tesla Lumberjack
Tesla Baby Dragon Magic Archer
Tesla Elite Barbarians Mortar Baby Dragon Prince Magic Archer Lumberjack
Tesla Elite Barbarians Baby Dragon Magic Archer
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Baby Dragon
Mortar Baby Dragon Magic Archer
Baby Dragon Magic Archer
Prince
Mortar Baby Dragon Magic Archer
Baby Dragon Magic Archer
Mortar Baby Dragon Magic Archer
Baby Dragon Magic Archer
Mortar
Elite Barbarians Prince Lumberjack
Mortar Prince Magic Archer
Baby Dragon Magic Archer
Mortar Elite Barbarians Baby Dragon Magic Archer
Mortar Baby Dragon Magic Archer
Mortar Elite Barbarians Baby Dragon Prince Magic Archer
Mortar Baby Dragon Magic Archer
Magic Archer Mortar Baby Dragon
Mortar
Mortar Baby Dragon Prince Magic Archer
Mortar Baby Dragon Magic Archer
Baby Dragon Prince Magic Archer
Prince
Mortar Baby Dragon
Mortar Baby Dragon Magic Archer
Mortar Baby Dragon Magic Archer
Mortar Baby Dragon Prince Magic Archer
Mortar Baby Dragon Magic Archer
Elite Barbarians Baby Dragon Magic Archer
Elite Barbarians
Mortar Magic Archer
Magic Archer
Prince
Magic Archer
Prince Magic Archer
Baby Dragon Magic Archer
Baby Dragon Prince Magic Archer Lumberjack
Mortar Baby Dragon Magic Archer
Elite Barbarians Prince
Elite Barbarians Baby Dragon Magic Archer
Magic Archer
Mortar Baby Dragon Prince Magic Archer
Prince
Mortar

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